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Asset packs made with Kiln. Use the GLBs in your application, or keep the source and revise them with your coding agent.

Troy and its landed fleet, seen from above the sea

Troy

21 models: heroes, soldiers, ships, buildings, equipment and vegetation.

Play the scene or download the models.

Inspect the pack and downloads

Shapes & Seasons Farm

23 assets: buildings, animals, crops, fencing and farm equipment.

Runtime, editable and scene profiles.

Inspect the pack and downloads: Shapes & Seasons Farm

Generic Road Vehicles

Six vehicles: a hatchback, a sedan, an SUV, a pickup, a box truck and a transit bus, each with three detail tiers.

Runtime GLBs, editable source and licence texts.

Inspect the pack and downloads: Generic Road Vehicles
An oblique view of the Foundry Floor campus entrance: the connecting canopy, adjacent head-building facades and roofs, the central road, parking and planting.

Foundry Floor

62 models for a fictional 2 nm-class chip fab: campus buildings, process tools, wafer transport and storage, the cleanroom’s floor, ceiling and walls, and the people and robots who work there.

Runtime GLBs and the pack’s licence text.

Inspect the pack

Choose the files you need.

Runtime profiles contain GLBs and metadata. Editable profiles add source and rebuilding dependencies. Scene profiles include a runnable demonstration. You do not need Kiln to use the runtime models.

Asset content and software have separate licences.

CC0-1.0 covers authored asset content only, to the extent of the owner’s rights. Kiln, the scene code, Three.js, BVH, Field Grass and other components retain their own licenses. Preserve the supplied licences, material records and scene software notices.

Read CC0-1.0