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Start with an asset workspace, then use the same source through rendering, revision and export. These pages are built from the engine repository’s documentation.
Start
Install Kiln and connect an asset workspace to your agent.
- Install Kiln
- Installation, workspace setup and a first connection check.
- Asset workspaces
- Keep asset authoring in a separate workspace with its own source and skills.
- Headless harnesses
- Run and verify the coding agents that drive Kiln.
Use
Build a program, inspect the result and retain the revision you reviewed.
- Source revisions
- Immutable program references, source reads and anchored edits.
- Geometry
- Shape geometry with primitives, curves, assemblies and constructive operations.
- Cameras
- Choose useful views for an asset and its individual parts.
- Rendering and materials
- GPU rendering, CPU fallback and evidence for material review.
- Saved assets
- Save revisions, browse collections and open the local viewer.
- Projects and Live Review
- Optional project configuration, exact revision pins and owner review.
- Material library
- Material records, texture maps and deterministic procedural recipes.
- Export profiles
- Choose editable exports or a runtime GLB with provenance metadata.
- Blender and Unity
- Import Kiln exports into Blender and Unity, with tested versions and limitations.
- Execution and reuse
- Runtime boundaries, persistence and the optional native agent workflow.
- ChatGPT
- Connect Kiln to ChatGPT and use its visual asset tools.
- Google agents
- Use Kiln with Google agent environments.
Reference
Tool contracts and integration details from the engine repository.
- Tool reference
- Tool schemas, parameters and returned data.
- Extend Kiln
- Add parts and integrate Kiln with your own applications.
- Library and architecture
- The TypeScript library and the boundaries between engine and hosts.
- Migration
- Update existing tool, evaluator and rendering integrations.