Carousel
Rotating platform with repeated horses and supports
Earlier examples from earlier Kiln versions.

Drag to orbit after opening. The model starts stationary.
For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. Optional extensions declared by this file: KHR_materials_emissive_strength. Importer support varies; see the Blender and Unity guide. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.
Build measurements
- Triangles
- 16,356
- Estimated draws
- 664
- Materials
- 17
- Textures
- 0
- Animation clips
- 1
- Bounds X × Y × Z
- 6.84 × 5.88 × 6.84 m
- Build warnings
- 0
Measurements come from this build.
Download this build
Runtime: 188,820 bytes. Original: 188,600 bytes.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Runtime provenance metadataSHA-256 download hashes
- Runtime GLB
- d614cf0cdcd80a79172fd282d3b4dd7b94557006222b3badbdefafff3202f36f
- Original GLB
- 2909db2d7370bfa5c943a6e511e872d5feb95bf9b6be1f2b63cde8c0397b30fb
- Source
- f93b8b3c92a3cecba5620c61e7c4deb2d94470ca2c7fcb098579d5fa0d16a773
The example source is part of the Kiln repository. Repository licence: MIT.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Recorded authorship
Gemini 3.8 Flash through Antigravity CLI (agy)
Source-header credit
- Source access
- Not recorded
- Inherited context
- Not independently recorded; source-header declarations only
- Starting example
- Not recorded
- Human input
- Header declares no hand-authored source; other intervention not recorded
- Authoring review
- Six-view review declared; renderer fidelity not recorded
Gallery GPU render of this exact source. Source, artifact, image hashes and camera settings are recorded alongside the poster; the artifact hash names the GLB bytes the image was rendered from, which the downloadable rebuild reproduces byte for byte only on the platform that recorded it.
Poster camera and render recordThe source behind this build
// Authored by: gemini-3.8-flash-high, via agy.
//
// Written by the model itself through the Kiln MCP tools: it wrote the
// program, rendered it, looked at its own six-view contact sheet, and
// revised. Not a line of it is hand-authored.
//
// Refined later, in this repository, with `kiln_edit`: the horses were turned
// to face along their track instead of across it.
// The attribution above is for the authoring run, which had none of this in
// scope. Both passes went through the same tools; only the second one could
// see the gallery it was going into.
const meta = { name: 'Carousel', category: 'prop' };
function build() {
const root = createRoot('Carousel');
// =========================================================================
// Materials Palette
// =========================================================================
const gold = gameMaterial(0xdfaf37, { metalness: 0.85, roughness: 0.25 });
const mirror = gameMaterial(0xd8e4ec, { metalness: 0.95, roughness: 0.05 });
const crimson = gameMaterial(0xb81824, { roughness: 0.45 });
const cream = gameMaterial(0xf6eedb, { roughness: 0.55 });
const darkWood = gameMaterial(0x3e2415, { roughness: 0.8 });
const deckPlank = gameMaterial(0x6e4324, { roughness: 0.7 });
const baseMaroon = gameMaterial(0x3a1017, { roughness: 0.85 });
const darkLeather = gameMaterial(0x482818, { roughness: 0.75 });
const darkDetail = gameMaterial(0x221a16, { roughness: 0.9 });
const lightBulb = gameMaterial(0xfff3b0, { emissive: 0xffdf70, emissiveIntensity: 1.5, roughness: 0.3 });
// Blanket accent colors
const blanketSapphire = gameMaterial(0x1d4e89, { roughness: 0.45 });
const blanketEmerald = gameMaterial(0x1e6b45, { roughness: 0.45 });
const blanketPurple = gameMaterial(0x5e2b6d, { roughness: 0.45 });
// Horse coat colors
const coatWhite = gameMaterial(0xf4f1eb, { roughness: 0.6 });
const coatChestnut = gameMaterial(0x7a361c, { roughness: 0.65 });
const coatBlack = gameMaterial(0x282626, { roughness: 0.7 });
const coatPalomino = gameMaterial(0xdca55c, { roughness: 0.65 });
// =========================================================================
// 1. Static Foundation Base (sitting on Y = 0)
// =========================================================================
// Sub-base plinth (Y: 0.00 to 0.08, radius 3.38m)
createPart('BaseRingLower', cylinderGeo(3.38, 3.42, 0.08, 24), baseMaroon, {
position: [0, 0.04, 0],
parent: root,
});
// Stepped surround plinth (Y: 0.08 to 0.16, radius 3.28m)
createPart('BaseRingUpper', cylinderGeo(3.28, 3.32, 0.08, 24), darkWood, {
position: [0, 0.12, 0],
parent: root,
});
// Outer perimeter brass trim
createPart('BaseGoldTrim', torusGeo(3.32, 0.022, 6, 24), gold, {
position: [0, 0.16, 0],
rotation: [90, 0, 0],
parent: root,
});
// =========================================================================
// 2. Main Rotating Assembly (Joint_Carousel)
// =========================================================================
const carousel = createPivot('Carousel', [0, 0, 0], root);
// Rotating Deck platform (Y: 0.16 to 0.32, radius 3.16m)
createPart('DeckPlatform', cylinderGeo(3.16, 3.16, 0.16, 24), deckPlank, {
position: [0, 0.24, 0],
parent: carousel,
});
// Bullnose brass rim around deck edge
createPart('DeckRim', torusGeo(3.17, 0.020, 6, 24), gold, {
position: [0, 0.32, 0],
rotation: [90, 0, 0],
parent: carousel,
});
// Concentric deck plank inlay ring
createPart('DeckInnerRing', torusGeo(2.25, 0.015, 6, 24), darkWood, {
position: [0, 0.325, 0],
rotation: [90, 0, 0],
parent: carousel,
});
// =========================================================================
// 3. Mirrored Centre Drum (Y: 0.32 to 2.65, radius 1.05m)
// =========================================================================
createPart('DrumCore', cylinderGeo(1.02, 1.02, 2.25, 12), darkWood, {
position: [0, 1.485, 0],
parent: carousel,
});
createPart('DrumPlinth', cylinderGeo(1.08, 1.12, 0.40, 12), baseMaroon, {
position: [0, 0.52, 0],
parent: carousel,
});
createPart('DrumPlinthTrim', torusGeo(1.09, 0.02, 6, 24), gold, {
position: [0, 0.72, 0],
rotation: [90, 0, 0],
parent: carousel,
});
const mirrorWidth = 0.46;
const mirrorHeight = 1.45;
const drumR = 1.04;
const geoMirror = boxGeo(mirrorWidth, mirrorHeight, 0.02);
const geoFrameTop = boxGeo(mirrorWidth + 0.06, 0.06, 0.03);
const geoFrameBot = boxGeo(mirrorWidth + 0.06, 0.06, 0.03);
const geoPilaster = cylinderGeo(0.032, 0.032, 1.62, 6);
const geoCap = boxGeo(0.08, 0.05, 0.08);
const geoRosette = cylinderGeo(0.04, 0.04, 0.02, 6);
geoRosette.rotateX(Math.PI / 2);
const geoDrumLight = cylinderGeo(0.026, 0.026, 0.025, 6);
geoDrumLight.rotateX(Math.PI / 2);
for (let i = 0; i < 12; i++) {
const angleDeg = i * 30;
const rad = (angleDeg * Math.PI) / 180;
const facePivot = createPivot('DrumFace' + i, [0, 0, 0], carousel);
facePivot.rotation.y = -rad;
// Mirrored glass panel
createPart('Mirror' + i, geoMirror, mirror, {
position: [0, 1.55, drumR],
parent: facePivot,
});
// Gilded top & bottom frame
createPart('FrameTop' + i, geoFrameTop, gold, {
position: [0, 1.55 + mirrorHeight / 2 + 0.03, drumR + 0.01],
parent: facePivot,
});
createPart('FrameBot' + i, geoFrameBot, gold, {
position: [0, 1.55 - mirrorHeight / 2 - 0.03, drumR + 0.01],
parent: facePivot,
});
// Fluted pilaster column
const colX = mirrorWidth / 2 + 0.04;
createPart('Pilaster' + i, geoPilaster, gold, {
position: [colX, 1.55, drumR + 0.015],
parent: facePivot,
});
createPart('ColCap' + i, geoCap, gold, {
position: [colX, 1.55 + 0.81, drumR + 0.015],
parent: facePivot,
});
createPart('ColBase' + i, geoCap, gold, {
position: [colX, 1.55 - 0.81, drumR + 0.015],
parent: facePivot,
});
// Rosette crest & cabochon carnival light
createPart('Rosette' + i, geoRosette, crimson, {
position: [0, 1.55 + mirrorHeight / 2 + 0.10, drumR + 0.02],
parent: facePivot,
});
createPart('DrumLight' + i, geoDrumLight, lightBulb, {
position: [0, 1.55 + mirrorHeight / 2 + 0.18, drumR + 0.02],
parent: facePivot,
});
}
// Upper drum cornice
createPart('DrumCornice', cylinderGeo(1.15, 1.06, 0.16, 12), baseMaroon, {
position: [0, 2.53, 0],
parent: carousel,
});
createPart('DrumCorniceTrim', torusGeo(1.15, 0.022, 6, 24), gold, {
position: [0, 2.61, 0],
rotation: [90, 0, 0],
parent: carousel,
});
// =========================================================================
// 4. Overhead Structure: Ceiling & Radial Rafters
// =========================================================================
createPart('CeilingPlate', cylinderGeo(3.18, 3.18, 0.08, 24), darkWood, {
position: [0, 2.68, 0],
parent: carousel,
});
const geoRafter = boxGeo(0.08, 0.08, 2.15);
const geoCrankBox = boxGeo(0.18, 0.14, 0.18);
for (let i = 0; i < 8; i++) {
const angleDeg = i * 45;
const rad = (angleDeg * Math.PI) / 180;
const rafterPivot = createPivot('RafterPivot' + i, [0, 0, 0], carousel);
rafterPivot.rotation.y = -rad;
createPart('Rafter' + i, geoRafter, gold, {
position: [0, 2.64, 2.12],
parent: rafterPivot,
});
createPart('CrankBox' + i, geoCrankBox, baseMaroon, {
position: [0, 2.64, 2.25],
parent: rafterPivot,
});
}
// =========================================================================
// 5. Striped Canopy (24 red & cream wedges) & Scalloped Valance
// =========================================================================
function makeWedgeGeo(rBot, rTop, yBot, yTop, dAngleDeg) {
const geo = new THREE.BufferGeometry();
const halfA = ((dAngleDeg * Math.PI) / 180) / 2;
const cosA = Math.cos(halfA);
const sinA = Math.sin(halfA);
const x0 = -rBot * sinA, z0 = rBot * cosA, y0 = yBot;
const x1 = rBot * sinA, z1 = rBot * cosA, y1 = yBot;
const x2 = rTop * sinA, z2 = rTop * cosA, y2 = yTop;
const x3 = -rTop * sinA, z3 = rTop * cosA, y3 = yTop;
const pos = [
x0, y0, z0, x1, y1, z1, x2, y2, z2,
x0, y0, z0, x2, y2, z2, x3, y3, z3,
x0, y0, z0, x2, y2, z2, x1, y1, z1,
x0, y0, z0, x3, y3, z3, x2, y2, z2,
];
geo.setAttribute('position', new THREE.Float32BufferAttribute(pos, 3));
geo.computeVertexNormals();
return geo;
}
const canopyWedgeGeo = makeWedgeGeo(3.25, 0.35, 2.76, 4.38, 15);
const geoValance = boxGeo(0.82, 0.28, 0.03);
const geoValTrim = boxGeo(0.84, 0.04, 0.04);
const geoValCrest = cylinderGeo(0.038, 0.038, 0.02, 6);
geoValCrest.rotateX(Math.PI / 2);
const geoValLight = cylinderGeo(0.024, 0.024, 0.025, 6);
geoValLight.rotateX(Math.PI / 2);
const geoCanopySeam = cylinderGeo(0.014, 0.014, 3.25, 4);
const seamPitch = 27.6;
for (let i = 0; i < 24; i++) {
const angleDeg = i * 15;
const rad = (angleDeg * Math.PI) / 180;
const isEven = i % 2 === 0;
const mat = isEven ? crimson : cream;
// Wedge
const wedge = createPart('CanopyWedge' + i, canopyWedgeGeo, mat, { parent: carousel });
wedge.rotation.y = -rad;
// Valance panel
const valancePivot = createPivot('ValPivot' + i, [0, 0, 0], carousel);
valancePivot.rotation.y = -rad;
createPart('Valance' + i, geoValance, isEven ? crimson : cream, {
position: [0, 2.62, 3.26],
parent: valancePivot,
});
createPart('ValTrim' + i, geoValTrim, gold, {
position: [0, 2.48, 3.26],
parent: valancePivot,
});
createPart('ValCrest' + i, geoValCrest, isEven ? gold : crimson, {
position: [0, 2.62, 3.28],
parent: valancePivot,
});
createPart('ValLight' + i, geoValLight, lightBulb, {
position: [0, 2.50, 3.28],
parent: valancePivot,
});
createPart('CanopySeam' + i, geoCanopySeam, gold, {
position: [0, 3.57, 1.80],
rotation: [-(90 - seamPitch), 0, 0],
parent: valancePivot,
});
}
// =========================================================================
// 6. Canopy Cupola, Spire & Finial (Y: 4.38 to 5.80)
// =========================================================================
createPart('ApexRing', cylinderGeo(0.42, 0.42, 0.12, 16), gold, {
position: [0, 4.42, 0],
parent: carousel,
});
createPart('CupolaDrum', cylinderGeo(0.38, 0.38, 0.35, 12), baseMaroon, {
position: [0, 4.65, 0],
parent: carousel,
});
const geoCupCol = cylinderGeo(0.025, 0.025, 0.35, 6);
for (let j = 0; j < 6; j++) {
const cupA = (j * 60 * Math.PI) / 180;
createPart('CupCol' + j, geoCupCol, gold, {
position: [0.38 * Math.sin(cupA), 4.65, 0.38 * Math.cos(cupA)],
parent: carousel,
});
}
// Safe spire cone with non-zero top radius
createPart('SpireCone', cylinderGeo(0.015, 0.44, 0.65, 16), gold, {
position: [0, 5.15, 0],
parent: carousel,
});
createPart('FinialOrb', cylinderGeo(0.06, 0.08, 0.14, 8), gold, {
position: [0, 5.54, 0],
parent: carousel,
});
createPart('FinialSpike', cylinderGeo(0.008, 0.018, 0.32, 6), gold, {
position: [0, 5.72, 0],
parent: carousel,
});
createPart('PennantFlag', boxGeo(0.32, 0.16, 0.015), crimson, {
position: [0.18, 5.76, 0],
parent: carousel,
});
// =========================================================================
// 7. 8 Animated Horses & Brass Poles
// =========================================================================
// Reusable horse geometry set
const geoTorso = cylinderXGeo(0.18, 0.19, 0.44, 8);
const geoChest = cylinderXGeo(0.19, 0.13, 0.16, 8);
const geoRump = cylinderXGeo(0.13, 0.18, 0.16, 8);
const geoNeck = cylinderGeo(0.10, 0.15, 0.42, 8);
const geoMane1 = boxGeo(0.08, 0.18, 0.05);
const geoMane2 = boxGeo(0.08, 0.18, 0.05);
const geoMane3 = boxGeo(0.07, 0.14, 0.05);
const geoHead = boxGeo(0.16, 0.15, 0.15);
const geoMuzzle = cylinderXGeo(0.06, 0.08, 0.18, 8);
const geoNose = boxGeo(0.06, 0.07, 0.10);
// Non-degenerate ear cylinder
const geoEar = cylinderGeo(0.005, 0.028, 0.09, 6);
const geoEye = boxGeo(0.03, 0.03, 0.02);
const geoBlanket = boxGeo(0.40, 0.22, 0.42);
const geoBlanketTrim = boxGeo(0.42, 0.03, 0.44);
const geoSaddle = boxGeo(0.25, 0.06, 0.25);
const geoPommel = boxGeo(0.06, 0.09, 0.16);
const geoCantle = boxGeo(0.06, 0.11, 0.18);
const geoStirrup = boxGeo(0.03, 0.08, 0.08);
const geoBreastplate = boxGeo(0.18, 0.04, 0.32);
const geoMedallion = cylinderGeo(0.035, 0.035, 0.02, 6);
geoMedallion.rotateZ(Math.PI / 2);
const geoLegUpper = cylinderGeo(0.04, 0.032, 0.22, 6);
const geoLegLower = cylinderGeo(0.032, 0.026, 0.20, 6);
const geoJoint = cylinderGeo(0.036, 0.036, 0.05, 6);
const geoHoof = cylinderGeo(0.028, 0.036, 0.06, 6);
const geoHaunch = cylinderGeo(0.07, 0.09, 0.18, 6);
const geoThigh = cylinderGeo(0.055, 0.04, 0.24, 6);
const geoTail1 = cylinderGeo(0.04, 0.03, 0.22, 6);
const geoTail2 = cylinderGeo(0.035, 0.025, 0.24, 6);
const geoTail3 = cylinderGeo(0.03, 0.015, 0.20, 6);
const geoPole = cylinderGeo(0.024, 0.024, 2.38, 6);
const geoPoleRing = torusGeo(0.038, 0.012, 6, 12);
const geoPoleFinial = cylinderGeo(0.02, 0.045, 0.08, 6);
const horseRingR = 2.25;
const horseConfigs = [
{ coat: coatWhite, blanket: crimson, mane: darkDetail },
{ coat: coatChestnut, blanket: blanketSapphire, mane: coatWhite },
{ coat: coatBlack, blanket: blanketEmerald, mane: coatBlack },
{ coat: coatPalomino, blanket: blanketPurple, mane: coatWhite },
{ coat: coatWhite, blanket: blanketSapphire, mane: darkDetail },
{ coat: coatChestnut, blanket: crimson, mane: coatWhite },
{ coat: coatBlack, blanket: blanketPurple, mane: coatBlack },
{ coat: coatPalomino, blanket: blanketEmerald, mane: coatWhite },
];
for (let i = 0; i < 8; i++) {
const angleDeg = i * 45;
const rad = (angleDeg * Math.PI) / 180;
const cfg = horseConfigs[i];
const mount = createPivot('Mount' + i, [
horseRingR * Math.sin(rad),
0,
horseRingR * Math.cos(rad),
], carousel);
// Face each horse along the track, not across it. The horse is modelled
// nose-at-+X, and a Y rotation of `a` carries +X to (cos a, 0, -sin a) --
// which is exactly the tangent at (R sin a, 0, R cos a). Adding a quarter
// turn on top of that pointed every nose at the centre pole instead.
mount.rotation.y = rad;
// Fixed Brass Pole
createPart('Pole' + i, geoPole, gold, {
position: [0, 1.51, 0],
parent: mount,
});
createPart('PoleBase' + i, geoPoleRing, gold, {
position: [0, 0.33, 0],
rotation: [90, 0, 0],
parent: mount,
});
createPart('PoleTop' + i, geoPoleRing, gold, {
position: [0, 2.67, 0],
rotation: [90, 0, 0],
parent: mount,
});
createPart('PoleBall' + i, geoPoleFinial, gold, {
position: [0, 2.64, 0],
parent: mount,
});
// Moving Horse Joint
const baseY = 1.20;
const horseJoint = createPivot('Horse' + i, [0, baseY, 0], mount);
// Torso & Body
createPart('Torso' + i, geoTorso, cfg.coat, { parent: horseJoint });
createPart('Chest' + i, geoChest, cfg.coat, { position: [0.24, 0.02, 0], parent: horseJoint });
createPart('Rump' + i, geoRump, cfg.coat, { position: [-0.24, 0.02, 0], parent: horseJoint });
// Neck & Mane
createPart('Neck' + i, geoNeck, cfg.coat, {
position: [0.30, 0.22, 0],
rotation: [0, 0, -38],
parent: horseJoint,
});
createPart('ManeA' + i, geoMane1, cfg.mane, { position: [0.22, 0.28, 0], rotation: [0, 0, -35], parent: horseJoint });
createPart('ManeB' + i, geoMane2, cfg.mane, { position: [0.30, 0.38, 0], rotation: [0, 0, -35], parent: horseJoint });
createPart('ManeC' + i, geoMane3, cfg.mane, { position: [0.37, 0.48, 0], rotation: [0, 0, -30], parent: horseJoint });
// Head
createPart('Head' + i, geoHead, cfg.coat, { position: [0.44, 0.45, 0], parent: horseJoint });
createPart('Muzzle' + i, geoMuzzle, cfg.coat, { position: [0.55, 0.41, 0], parent: horseJoint });
createPart('Nose' + i, geoNose, darkDetail, { position: [0.64, 0.41, 0], parent: horseJoint });
createPart('EarL' + i, geoEar, cfg.coat, { position: [0.41, 0.55, 0.055], rotation: [10, -5, -15], parent: horseJoint });
createPart('EarR' + i, geoEar, cfg.coat, { position: [0.41, 0.55, -0.055], rotation: [-10, 5, -15], parent: horseJoint });
createPart('EyeL' + i, geoEye, gold, { position: [0.47, 0.47, 0.085], parent: horseJoint });
createPart('EyeR' + i, geoEye, gold, { position: [0.47, 0.47, -0.085], parent: horseJoint });
// Saddle & Trappings
createPart('Blanket' + i, geoBlanket, cfg.blanket, { position: [0, 0.02, 0], parent: horseJoint });
createPart('BlanketTrim' + i, geoBlanketTrim, gold, { position: [0, -0.08, 0], parent: horseJoint });
createPart('Saddle' + i, geoSaddle, darkLeather, { position: [0, 0.15, 0], parent: horseJoint });
createPart('Pommel' + i, geoPommel, gold, { position: [0.10, 0.18, 0], parent: horseJoint });
createPart('Cantle' + i, geoCantle, gold, { position: [-0.10, 0.19, 0], parent: horseJoint });
createPart('StirrupL' + i, geoStirrup, gold, { position: [0, -0.16, 0.21], parent: horseJoint });
createPart('StirrupR' + i, geoStirrup, gold, { position: [0, -0.16, -0.21], parent: horseJoint });
createPart('Breastplate' + i, geoBreastplate, gold, { position: [0.25, 0.05, 0], parent: horseJoint });
createPart('Medallion' + i, geoMedallion, crimson, { position: [0.35, 0.05, 0], parent: horseJoint });
// Front Legs
createPart('FL_Up' + i, geoLegUpper, cfg.coat, {
position: [0.22, -0.12, 0.11],
rotation: [-5, 0, -35],
parent: horseJoint,
});
createPart('FL_Kn' + i, geoJoint, cfg.coat, { position: [0.28, -0.22, 0.11], parent: horseJoint });
createPart('FL_Lo' + i, geoLegLower, cfg.coat, {
position: [0.22, -0.31, 0.11],
rotation: [0, 0, 30],
parent: horseJoint,
});
createPart('FL_Hf' + i, geoHoof, gold, { position: [0.17, -0.40, 0.11], parent: horseJoint });
createPart('FR_Up' + i, geoLegUpper, cfg.coat, {
position: [0.22, -0.13, -0.11],
rotation: [5, 0, -25],
parent: horseJoint,
});
createPart('FR_Kn' + i, geoJoint, cfg.coat, { position: [0.27, -0.24, -0.11], parent: horseJoint });
createPart('FR_Lo' + i, geoLegLower, cfg.coat, {
position: [0.32, -0.34, -0.11],
rotation: [0, 0, -20],
parent: horseJoint,
});
createPart('FR_Hf' + i, geoHoof, gold, { position: [0.36, -0.44, -0.11], parent: horseJoint });
// Hind Legs
createPart('HL_Hn' + i, geoHaunch, cfg.coat, { position: [-0.22, -0.04, 0.12], parent: horseJoint });
createPart('HL_Th' + i, geoThigh, cfg.coat, {
position: [-0.28, -0.15, 0.12],
rotation: [-5, 0, 30],
parent: horseJoint,
});
createPart('HL_Hk' + i, geoJoint, cfg.coat, { position: [-0.34, -0.26, 0.12], parent: horseJoint });
createPart('HL_Lo' + i, geoLegLower, cfg.coat, {
position: [-0.31, -0.36, 0.12],
rotation: [0, 0, -15],
parent: horseJoint,
});
createPart('HL_Hf' + i, geoHoof, gold, { position: [-0.28, -0.45, 0.12], parent: horseJoint });
createPart('HR_Hn' + i, geoHaunch, cfg.coat, { position: [-0.22, -0.04, -0.12], parent: horseJoint });
createPart('HR_Th' + i, geoThigh, cfg.coat, {
position: [-0.30, -0.16, -0.12],
rotation: [5, 0, 40],
parent: horseJoint,
});
createPart('HR_Hk' + i, geoJoint, cfg.coat, { position: [-0.38, -0.27, -0.12], parent: horseJoint });
createPart('HR_Lo' + i, geoLegLower, cfg.coat, {
position: [-0.44, -0.37, -0.12],
rotation: [0, 0, 25],
parent: horseJoint,
});
createPart('HR_Hf' + i, geoHoof, gold, { position: [-0.49, -0.47, -0.12], parent: horseJoint });
// Tail
createPart('TailA' + i, geoTail1, cfg.mane, {
position: [-0.34, 0.04, 0],
rotation: [0, 0, 45],
parent: horseJoint,
});
createPart('TailB' + i, geoTail2, cfg.mane, {
position: [-0.44, -0.08, 0],
rotation: [0, 0, 20],
parent: horseJoint,
});
createPart('TailC' + i, geoTail3, cfg.mane, {
position: [-0.49, -0.22, 0],
rotation: [0, 0, -10],
parent: horseJoint,
});
}
return root;
}
function animate() {
const duration = 4;
const tracks = [];
// Full 360-degree rotation of the carousel assembly
const carouselRotations = [];
for (let step = 0; step <= 4; step++) {
const angle = (step * 90) % 360;
carouselRotations.push({
time: (step * duration) / 4,
rotation: [0, angle, 0],
});
}
tracks.push(rotationTrack('Joint_Carousel', carouselRotations));
// Sinusoidal rise-and-fall for each of the 8 horses
const baseY = 1.20;
const bobAmp = 0.16;
const sampleCount = 8;
for (let i = 0; i < 8; i++) {
const phase = (i * Math.PI) / 2;
const horsePositions = [];
for (let s = 0; s <= sampleCount; s++) {
const t = (s * duration) / sampleCount;
const y = baseY + bobAmp * Math.sin(2 * Math.PI * (t / 2) + phase);
horsePositions.push({
time: t,
position: [0, y, 0],
});
}
tracks.push(positionTrack('Joint_Horse' + i, horsePositions));
}
return [createClip('ride', duration, tracks)];
}Scroll code horizontally
Brief and retained revisions
No brief or earlier revisions are recorded. The source download contains the version built for this page.