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Original modular cabin collection. 544 triangles; named assembly and interaction interfaces.

Cabin in the Woods: PSX Horror pack
Original modular cabin collection. 544 triangles; named assembly and interaction interfaces.

Drag to orbit after opening. The model starts stationary.

For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.

Triangles
544
Meshes
26
Materials
3
Dimensions (m)
0.60 × 0.26 × 0.35

Full Kiln assets (remixable)

Models plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.

79,742 bytes (0.08 MB)

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Runtime includes the GLB and metadata sidecar. The editable ZIP contains this selected revision and its complete material closure. Parent revision identifiers are retained; earlier authoring history is deliberately not distributed in this initial pack.

Import this ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. The full model, exact source, editing metadata, preview and material resources are included so you can reopen and remix it.

Use an importing Kiln build that supports the included material schemas. Use Kiln 1.2.3 or later.

Collection / asset / revision
project / a_30e84d7c2e2a444494a11b1929db07ba / r_81f9675a0a35485686c6bc97ce8f862d
Source SHA-256
8eafbd37c805c979e6f5c98f963632ff9dd75aaaff7b98db638b4b8ad2b24a52
Wood pickup bundle: exact saved source
const meta={name:"Nightman tied splitwood pickup",role:'prop'};
const MATERIALS={"tx01":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Weathered cabin timber","baseColor":16777215,"roughness":1,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.87c9fe1286e32442ed5e29c42b5c05cf88ac5b509260b95ce755bcbd0e3cb8ea.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"repeat","wrapT":"repeat"}}}},"tx02":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Warm interior boards","baseColor":16777215,"roughness":1,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.d86eb2087a7bd4edbe734e603bc6b8180220e751bc0e5244d80c696b566dfc26.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"repeat","wrapT":"repeat"}}}},"tx03":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Fresh split wood","baseColor":16777215,"roughness":1,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.dec8945f78a3dca6d5031b36094a0583f02b39b0e3978ed2c34418010f14fbd5.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"repeat","wrapT":"repeat"}}}},"tx04":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Cut endgrain","baseColor":16777215,"roughness":1,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.2dadd9f8f02157fcab7add4c237598d8358b2c65babbd07830c653791bad128d.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"repeat","wrapT":"repeat"}}}},"tx08":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Worn iron","baseColor":16777215,"roughness":0.85,"metalness":0.25,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.1870a95ffec8e00bc9daac56a32bc537547e002305e373c4ff7a97f098119fbe.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"repeat","wrapT":"repeat"}}}},"tx06":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Dark wooden shingles","baseColor":16777215,"roughness":1,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.f20b5106a73407a176c1f38ddda6062c1a78c33e306535631e2a187620d9f26f.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"repeat","wrapT":"repeat"}}}},"tx07":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Worn hearth masonry","baseColor":16777215,"roughness":1,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.428f19533b55f6125797dc44914d1ee8d09c78b8d24a36841e25f72f3d435fab.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"repeat","wrapT":"repeat"}}}},"tx09":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"CRT olive enamel","baseColor":16777215,"roughness":0.85,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.c93242eb798477b337836583041d305076ffe53b051abc78ba592be6803105c5.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"repeat","wrapT":"repeat"}}}},"tx11":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Original CRT quiet signal","baseColor":16777215,"roughness":1,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.620c01887b01c13a660d05ccdddbaf91aaf0bcc35a133a6ae1078adee9a402a0.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"clamp-to-edge","wrapT":"clamp-to-edge"}}}},"tx34":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Mounted deer warm hide","baseColor":16777215,"roughness":1,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.14df6cc21c5a44c1da1792d17fccce6ee8f02b650b43e4e0aeff624a268074b2.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"clamp-to-edge","wrapT":"clamp-to-edge"}}}},"tx36":{"schemaVersion":3,"model":"pbrMetallicRoughness","name":"Original framed woodland","baseColor":16777215,"roughness":1,"metalness":0,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.845366f6ec1ef3545d3dfda14fab634ff189255b307f1b69bdea618efaa323ac.base-color","sampler":{"minFilter":"nearest-mipmap-linear","magFilter":"nearest","wrapS":"clamp-to-edge","wrapT":"clamp-to-edge"}}}}};
// Original beveled timber section: grain follows each member's long Z axis.
function timberGeo(length,width,height,repeat=1,warp=0,chip=0){
 const bevel=Math.min(width,height)*.16,profile=[[-width/2+bevel,-height/2],[width/2-bevel,-height/2],[width/2,-height/2+bevel],[width/2,height/2-bevel],[width/2-bevel,height/2],[-width/2+bevel,height/2],[-width/2,height/2-bevel],[-width/2,-height/2+bevel]];
 const positions=[],uv=[],indices=[],groups=[];let count=0;
 function face(points,coords,material){const base=count;for(let i=0;i<points.length;i++){positions.push(...points[i]);uv.push(...coords[i]);count++;}for(let j=1;j<points.length-1;j++)indices.push(base,base+j,base+j+1);groups.push({start:indices.length-(points.length-2)*3,count:(points.length-2)*3,materialIndex:material});}
 const z0=-length/2,z1=length/2;const start=i=>z0+((i===0||i===1)?chip:0),finish=i=>z1-((i===4||i===5)?chip*1.3:0);
 for(let i=0;i<8;i++){const a=profile[i],b=profile[(i+1)%8],v=Math.hypot(b[0]-a[0],b[1]-a[1])/repeat;face([[...a,start(i)],[...b,start((i+1)%8)],[b[0]+warp,b[1],finish((i+1)%8)],[a[0]+warp,a[1],finish(i)]],[[0,0],[0,v],[length/repeat,v],[length/repeat,0]],0);}
 face(profile.map((p,i)=>[...p,start(i)]).reverse(),profile.map(p=>[(p[0]+width/2)/.5,(p[1]+height/2)/.5]).reverse(),1);
 face(profile.map((p,i)=>[p[0]+warp,p[1],finish(i)]),profile.map(p=>[(p[0]+width/2)/.5,(p[1]+height/2)/.5]),1);
 const g=new THREE.BufferGeometry();g.setAttribute('position',new THREE.Float32BufferAttribute(positions,3));g.setAttribute('uv',new THREE.Float32BufferAttribute(uv,2));g.setIndex(indices);g.computeVertexNormals();g.addGroup(0,48,0);g.addGroup(48,36,1);return g;
}
function timber(parent,name,L,w,h,wood,end,pos,rotation=[0,0,0],repeat=1,warp=0){const g=timberGeo(L,w,h,repeat,warp,name.includes("Plank")||name.includes("Board")?.025:0);const u=g.getAttribute("uv");const phase=name.includes("Board_2")?.43:name.includes("Board_3")?.7:.2;for(let j=0;j<u.count;j++)u.setY(j,u.getY(j)+phase);const mesh=new THREE.Mesh(g,[wood,end]);mesh.name=name;mesh.position.set(...pos);mesh.rotation.set(...rotation.map(v=>v*Math.PI/180));parent.add(mesh);return mesh;}
function socket(parent,name,xyz){const s=new THREE.Object3D();s.name=name;s.position.set(...xyz);parent.add(s);return s;}

async function surfaces(){const out={};for(const key of Object.keys(MATERIALS))out[key]=await compilePortableMaterialSpecV3(MATERIALS[key]);out.dark=gameMaterial(0x28382F);out.rope=gameMaterial(0x8C8056);out.antler=gameMaterial(0xB6AC86);return out;}
function box(parent,name,size,material,pos){return createPart(name,boxGeo(...size),material,{parent,position:pos});}
function group(parent,name,pos=[0,0,0]){const g=new THREE.Group();g.name=name;g.position.set(...pos);parent.add(g);return g;}
function timberBetween(parent,name,a,b,width,height,wood,end){const p=new THREE.Vector3(...a),q=new THREE.Vector3(...b),d=q.clone().sub(p),m=timber(parent,name,d.length(),width,height,wood,end,p.clone().add(q).multiplyScalar(.5).toArray());m.quaternion.setFromUnitVectors(new THREE.Vector3(0,0,1),d.normalize());return m;}
function polygonPrism(profile,L){const n=profile.length,positions=[],uv=[],idx=[];let count=0;function face(points,coords){const b=count;points.forEach((p,i)=>{positions.push(...p);uv.push(...coords[i]);count++;});for(let j=1;j<points.length-1;j++)idx.push(b,b+j,b+j+1);}
for(let i=0;i<n;i++){const a=profile[i],b=profile[(i+1)%n];face([[...a,-L/2],[...b,-L/2],[...b,L/2],[...a,L/2]],[[0,0],[0,.15],[L,.15],[L,0]]);}const side=idx.length;
face(profile.map(p=>[...p,-L/2]).reverse(),profile.map(p=>[p[0]*2+.5,p[1]*2+.5]).reverse());face(profile.map(p=>[...p,L/2]),profile.map(p=>[p[0]*2+.5,p[1]*2+.5]));const g=new THREE.BufferGeometry();g.setAttribute('position',new THREE.Float32BufferAttribute(positions,3));g.setAttribute('uv',new THREE.Float32BufferAttribute(uv,2));g.setIndex(idx);g.computeVertexNormals();g.addGroup(0,side,0);g.addGroup(side,idx.length-side,1);return g;}
function log(parent,name,L,r,m,pos,rot=[0,0,0]){const shape=[[0,-r],[r*.8,-r*.5],[r*.95,r*.15],[r*.55,r*.65],[-r*.25,r*.75],[-r*.75,r*.25],[-r*.7,-r*.4]];const geo=polygonPrism(shape,L),uv=geo.getAttribute("uv");let h=0;for(let k=0;k<name.length;k++)h=(Math.imul(h,31)+name.charCodeAt(k))>>>0;const a=(h%8)*Math.PI/4,c=Math.cos(a),s=Math.sin(a);for(let k=0;k<uv.count;k++){const u=uv.getX(k),v=uv.getY(k);if(k<28)uv.setY(k,v+((h>>>3)&7)/8);else uv.setXY(k,.5+c*(u-.5)-s*(v-.5),.5+s*(u-.5)+c*(v-.5));}const mesh=new THREE.Mesh(geo,[m.tx03,m.tx04]);mesh.name=name;mesh.position.set(...pos);mesh.rotation.set(...rot.map(x=>x*Math.PI/180));parent.add(mesh);return mesh;}
function pin(parent,name,pos,m){return createPart(name,cylinderGeo(.014,.014,.014,6),m.tx08,{parent,position:pos,rotation:[0,0,-90]});}
function consolidate(parent,name){parent.updateMatrixWorld(true);const inverse=parent.matrixWorld.clone().invert(),byMaterial=new Map(),old=[];parent.traverse(o=>{if(o.isMesh&&o.parent===parent){old.push(o);const mats=Array.isArray(o.material)?o.material:[o.material];const g=o.geometry,index=g.getIndex(),p=g.getAttribute('position'),u=g.getAttribute('uv'),n=g.getAttribute('normal'),matrix=inverse.clone().multiply(o.matrixWorld),normalMatrix=new THREE.Matrix3().getNormalMatrix(matrix);for(const gr of g.groups.length?g.groups:[{start:0,count:index?index.count:p.count,materialIndex:0}]){const mat=mats[gr.materialIndex||0];let entry=byMaterial.get(mat);if(!entry){entry={p:[],u:[],n:[]};byMaterial.set(mat,entry);}for(let k=gr.start;k<gr.start+gr.count;k++){const i=index?index.getX(k):k;entry.p.push(...new THREE.Vector3(p.getX(i),p.getY(i),p.getZ(i)).applyMatrix4(matrix).toArray());entry.n.push(...new THREE.Vector3(n.getX(i),n.getY(i),n.getZ(i)).applyMatrix3(normalMatrix).normalize().toArray());entry.u.push(u?u.getX(i):0,u?u.getY(i):0);}}}});for(const o of old){parent.remove(o);const marker=socket(parent,o.name,o.position.toArray());marker.userData.originalStaticMember=true;}let j=0;for(const [material,e]of byMaterial){const g=new THREE.BufferGeometry();g.setAttribute('position',new THREE.Float32BufferAttribute(e.p,3));g.setAttribute('normal',new THREE.Float32BufferAttribute(e.n,3));g.setAttribute('uv',new THREE.Float32BufferAttribute(e.u,2));const mesh=new THREE.Mesh(g,material);mesh.name=name+'_Surface_'+j++;parent.add(mesh);}}

async function build(){const m=await surfaces();const root=createRoot('WoodBundle');for(let i=0;i<6;i++)log(root,'SplitLog_'+i,.48+(i%3)*.06,.072,m,[0,(i<3?-.064:.061),((i%3)-1)*.106],[0,90,0]);const hull=[[-.136,-.106],[-.100,-.1636],[-.0532,-.1744],[.0718,-.1744],[.1078,-.1456],[.115,.124],[.079,.16],[-.046,.16],[-.0928,.1564],[-.136,.106]];for(const x of [-.17,.17])for(let i=0;i<hull.length;i++){const a=hull[i],b=hull[(i+1)%hull.length],pa=new THREE.Vector3(x,a[0],a[1]),pb=new THREE.Vector3(x,b[0],b[1]),d=pb.clone().sub(pa),mesh=new THREE.Mesh(cylinderGeo(.007,.007,d.length(),5),m.rope);mesh.name='Twine_'+x+'_'+i;mesh.position.copy(pa.clone().add(pb).multiplyScalar(.5));mesh.quaternion.setFromUnitVectors(new THREE.Vector3(0,1,0),d.normalize());root.add(mesh);}socket(root,'pickup_root',[0,0,0]);socket(root,'resting_root',[0,-0.14166311879083518,0]);socket(root,'carry_attach',[0,.1,0]);return root;}

Asset content follows the supplied CC0-1.0 licence record. Kiln and scene software retain their own licences.