Pinball machine
Sloped playfield cabinet and raised backbox
Earlier examples from earlier Kiln versions.

Drag to orbit after opening. The model starts stationary.
For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.
Build measurements
- Triangles
- 8,528
- Estimated draws
- 147
- Materials
- 21
- Textures
- 0
- Animation clips
- 0
- Bounds X × Y × Z
- 1.45 × 1.78 × 0.53 m
- Build warnings
- 0
Measurements come from this build.
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Runtime: 202,752 bytes. Original: 202,520 bytes.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Runtime provenance metadataSHA-256 download hashes
- Runtime GLB
- e3a0d76da3b5c1c9d33c635ae03f09866b36dfe615e2312a04b6d7cf5334e586
- Original GLB
- bf1a9d9d0888d3869fff384dd06837f8ead4f8d1d369b136af5d37167122ca6c
- Source
- 35eef6aebfe01ae582e27fb7e5f29cb367029194c58908d2ff274c8999e8f065
The example source is part of the Kiln repository. Repository licence: MIT.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Recorded authorship
GLM 5.3 Flash through OpenCode
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- Source access
- Source header declares no repository implementation or finished examples supplied
- Inherited context
- Not independently recorded; source-header declarations only
- Starting example
- None supplied, according to source header
- Human input
- Not recorded
- Authoring review
- Not recorded
Gallery GPU render of this exact source. Source, artifact, image hashes and camera settings are recorded alongside the poster; the artifact hash names the GLB bytes the image was rendered from, which the downloadable rebuild reproduces byte for byte only on the platform that recorded it.
Poster camera and render recordThe source behind this build
// Authored by: opencode-go/glm-5.3-flash, via opencode.
//
// Repaired by hand afterwards: the backbox was built entirely behind the
// cabinet's rear face and cantilevered on nothing. Sliding it forward onto the
// cabinet only traded one fault for another, because the playfield runs the
// cabinet's full length -- anything the head gains in support it takes out of
// the glass. So the cabinet grew the bay a real machine has: it is 1.34 m long
// rather than 1.14, its rear face is at x = -0.82, its back legs moved with it,
// and the head now sits on that bay entirely behind the playfield glass. The
// backbox itself is unchanged apart from being 0.20 m deep instead of 0.38.
// Nothing else in the program was touched.
//
// Written by the model itself through the Kiln MCP tools, and cut off
// mid-run rather than finished -- by a provider limit, or by the
// dispatch deadline. The program below is what was on disk when the
// session ended; how many times it had looked at its own contact sheet
// by then is not recorded, so this one does not make the claim the
// others do.
//
// Dispatched into a clean directory containing only the brief and the Kiln
// skills, with no access to this repository or to any finished example.
const meta = { name: 'PinballMachine', category: 'prop', role: 'prop' };
const glow = (hex, i) => gameMaterial(hex, { emissive: hex, emissiveIntensity: i });
async function build() {
const root = createRoot('PinballMachine');
const woodDark = gameMaterial(0x3b2a1d, { roughness: 0.65 });
const woodInner = gameMaterial(0x241a12, { roughness: 0.85 });
const chrome = gameMaterial(0xd9dee2, { metalness: 0.9, roughness: 0.22 });
const steelDark = gameMaterial(0x5a5f64, { metalness: 0.85, roughness: 0.4 });
const blackTrim = gameMaterial(0x141414, { roughness: 0.6 });
const navyArt = gameMaterial(0x16306b, { roughness: 0.7 });
const pfBlue = gameMaterial(0x1b4f8a, { roughness: 0.6 });
const artOrange = gameMaterial(0xe07b1f, { roughness: 0.6 });
const artRed = gameMaterial(0xc23327, { roughness: 0.55 });
const artYellow = gameMaterial(0xe9c630, { roughness: 0.55 });
const artCream = gameMaterial(0xf2e8cf, { roughness: 0.6 });
const rubberYellow = gameMaterial(0xf0c419, { roughness: 0.9 });
const bumperRed = gameMaterial(0xd23b2e, { roughness: 0.5 });
const bumperBlue = gameMaterial(0x2e6fd2, { roughness: 0.5 });
const glassMat = glassMaterial(0xcfe4f2, { opacity: 0.16 });
const reelWhite = gameMaterial(0xf5f1e4, { roughness: 0.5 });
const bgIndigo = glow(0x1a2452, 0.3);
const bgOrange = glow(0xe07b1f, 0.55);
const bgRed = glow(0xc23327, 0.5);
const bgYellow = glow(0xe9c630, 0.55);
const bgCream = glow(0xf2e8cf, 0.5);
const add = (name, geo, mat, pos, rot, parent) => {
const opts = { position: pos, parent: parent || root };
if (rot) opts.rotation = rot;
return createPart(name, geo, mat, opts);
};
const SLOPE = -4 * Math.PI / 180;
// Legs
for (const [lx, lz] of [[0.42, 0.225], [0.42, -0.225], [-0.72, 0.225], [-0.72, -0.225]]) {
add('LegWood', cylinderGeo(0.030, 0.021, 0.52, 10), woodDark, [lx, 0.315, lz]);
add('LegLeveler', cylinderGeo(0.016, 0.016, 0.04, 8), chrome, [lx, 0.035, lz]);
add('LegFoot', cylinderGeo(0.020, 0.022, 0.012, 10), blackTrim, [lx, 0.006, lz]);
add('LegPlate', boxGeo(0.06, 0.008, 0.06), chrome, [lx, 0.579, lz]);
}
// Cabinet
add('CabinetBottom', boxGeo(1.34, 0.03, 0.476), woodInner, [-0.15, 0.59, 0]);
add('CabinetFrontWall', boxGeo(0.03, 0.19, 0.52), woodDark, [0.505, 0.67, 0]);
add('CabinetBackWall', boxGeo(0.03, 0.27, 0.52), woodDark, [-0.805, 0.71, 0]);
const wallProfile = [[-0.82, 0], [0.52, 0], [0.52, 0.19], [-0.82, 0.27]];
add('SideWallRight', await extrudeProfile(wallProfile, { depth: 0.022, axis: 'z', center: true }), woodDark, [0, 0.575, 0.249]);
add('SideWallLeft', await extrudeProfile(wallProfile, { depth: 0.022, axis: 'z', center: true }), woodDark, [0, 0.575, -0.249]);
// Playfield group (sloped)
const pf = createPivot('PlayfieldGroup', [-0.05, 0.755, 0], root);
pf.rotation.z = SLOPE;
add('PlayfieldBoard', boxGeo(1.13, 0.02, 0.46), pfBlue, [0, -0.011, 0], null, pf);
add('Glass', boxGeo(1.14, 0.005, 0.475), glassMat, [0, 0.0565, 0], null, pf);
add('SideRailRight', boxGeo(1.14, 0.05, 0.024), chrome, [0.005, 0.025, 0.248], null, pf);
add('SideRailLeft', boxGeo(1.14, 0.05, 0.024), chrome, [0.005, 0.025, -0.248], null, pf);
add('LockdownBar', await roundedBoxGeo(0.055, 0.026, 0.50, 0.01), chrome, [0.575, 0.068, 0], null, pf);
// Shooter lane
add('LaneWall', boxGeo(0.90, 0.018, 0.010), artCream, [0.10, 0.009, -0.195], null, pf);
add('Ball', sphereGeo(0.0135, 10, 8), chrome, [0.30, 0.0145, -0.218], null, pf);
// Playfield art
const ring = (name, r, tube, mat, x, z, parent) =>
add(name, torusGeo(r, tube, 6, 20), mat, [x, 0.004, z], [90, 0, 0], parent);
ring('ArtRingA', 0.085, 0.008, artOrange, -0.38, 0.015, pf);
add('ArtDiscA', cylinderYGeo(0.03, 0.03, 0.004, 16), artYellow, [-0.38, 0.002, 0.015], null, pf);
ring('ArtRingB', 0.07, 0.008, artRed, -0.18, 0.16, pf);
add('ArtDiscB', cylinderYGeo(0.025, 0.025, 0.004, 16), artCream, [-0.18, 0.002, 0.16], null, pf);
ring('ArtRingC', 0.07, 0.008, artOrange, -0.18, -0.13, pf);
for (const [i, lz] of [0.075, 0.015, -0.045].entries())
add('LaneStrip' + i, boxGeo(0.02, 0.002, 0.05), artCream, [-0.50, 0.001, lz], null, pf);
for (const [i, lz] of [0.045, -0.015].entries())
add('RolloverStar' + i, cylinderYGeo(0.009, 0.009, 0.003, 10), artYellow, [-0.50, 0.0015, lz], null, pf);
// Pop bumpers
const bumpers = [[-0.40, -0.055, bumperRed], [-0.40, 0.085, bumperBlue], [-0.27, 0.015, artYellow]];
for (const [i, [bx, bz, mat]] of bumpers.entries()) {
add('BumperBase' + i, cylinderYGeo(0.042, 0.042, 0.010, 14), artCream, [bx, 0.005, bz], null, pf);
add('BumperBody' + i, cylinderYGeo(0.028, 0.028, 0.032, 14), mat, [bx, 0.026, bz], null, pf);
add('BumperCap' + i, cylinderYGeo(0.018, 0.018, 0.008, 12), chrome, [bx, 0.046, bz], null, pf);
add('BumperSkirt' + i, torusGeo(0.036, 0.004, 6, 16), blackTrim, [bx, 0.012, bz], [90, 0, 0], pf);
}
// Targets
for (const [i, tz] of [0.05, 0.082, 0.114].entries())
add('DropTarget' + i, boxGeo(0.005, 0.02, 0.016), artCream, [-0.14, 0.012, tz], null, pf);
for (const [i, tz] of [-0.17, 0.17].entries())
add('StandupTarget' + i, boxGeo(0.006, 0.022, 0.03), bumperRed, [-0.50, 0.013, tz], null, pf);
// Spinner
add('SpinnerPostL', cylinderYGeo(0.004, 0.004, 0.026, 8), chrome, [-0.44, 0.013, 0.030], null, pf);
add('SpinnerPostR', cylinderYGeo(0.004, 0.004, 0.026, 8), chrome, [-0.44, 0.013, 0.0], null, pf);
add('SpinnerFlap', boxGeo(0.0015, 0.026, 0.024), steelDark, [-0.44, 0.016, 0.015], null, pf);
// Posts and rubbers
const posts = [[0.28, 0.135], [0.28, -0.105], [0.40, 0.135], [0.40, -0.105], [-0.33, 0.185], [-0.33, -0.155]];
for (const [i, [px, pz]] of posts.entries()) {
add('Post' + i, cylinderYGeo(0.0045, 0.0055, 0.02, 8), artCream, [px, 0.010, pz], null, pf);
if (i < 4) add('PostRubber' + i, torusGeo(0.011, 0.0025, 6, 12), rubberYellow, [px, 0.012, pz], [90, 0, 0], pf);
}
// Slingshots
const slingL = [[0.12, 0.14], [0.27, 0.14], [0.12, 0.205]];
const slingR = [[0.27, -0.11], [0.12, -0.11], [0.12, -0.175]];
add('SlingBodyL', await extrudeProfile(slingL, { depth: 0.012, axis: 'y', center: true, bevel: 0.004 }), rubberYellow, [0, 0.006, 0], null, pf);
add('SlingBodyR', await extrudeProfile(slingR, { depth: 0.012, axis: 'y', center: true, bevel: 0.004 }), rubberYellow, [0, 0.006, 0], null, pf);
beamBetween('SlingBandL', [0.12, 0.014, 0.205], [0.27, 0.014, 0.14], 0.004, artRed, { parent: pf });
beamBetween('SlingBandR', [0.12, 0.014, -0.175], [0.27, 0.014, -0.11], 0.004, artRed, { parent: pf });
// Flippers
const flipOutline = [[-0.052, 0.026], [-0.028, 0.032], [0.018, 0.021], [0.058, 0.0], [0.018, -0.021], [-0.028, -0.032], [-0.052, -0.026]];
const flipGeo = await extrudeProfile(flipOutline, { depth: 0.013, axis: 'y', center: true, bevel: 0.005 });
add('FlipperLeft', flipGeo, rubberYellow, [0.33, 0.0065, 0.085], [0, 25, 0], pf);
add('FlipperRight', flipGeo, rubberYellow, [0.33, 0.0065, -0.055], [0, -25, 0], pf);
// Apron
const apronOutline = [[0.40, -0.175], [0.545, -0.045], [0.545, 0.075], [0.40, 0.195]];
add('Apron', await extrudeProfile(apronOutline, { depth: 0.008, axis: 'y', center: true }), navyArt, [0, 0.004, 0], null, pf);
beamBetween('ApronTrim', [0.545, 0.010, 0.075], [0.545, 0.010, -0.045], 0.004, chrome, { parent: pf });
// Wire ramps
const rampCtrl = [
[[-0.30, 0.030, 0.16], [-0.05, 0.046, 0.20], [0.15, 0.030, 0.185], [0.30, 0.008, 0.13]],
[[-0.30, 0.030, -0.16], [-0.05, 0.046, -0.20], [0.15, 0.030, -0.185], [0.30, 0.008, -0.13]]
];
for (const [ri, ctrl] of rampCtrl.entries()) {
const path = bezierCurve(ctrl, 24);
for (const [si, dz] of [-0.016, 0.016].entries()) {
const pts = path.map(p => [p[0], p[1], p[2] + dz]);
add('RampRail' + ri + si, pipeAlongPath(pts, 0.0035, { bendRadius: 0.02, radialSegments: 6 }), steelDark, [0, 0, 0], null, pf);
}
beamBetween('RampLeg' + ri + 'a', [-0.05, 0.042, ctrl[1][2]], [-0.05, 0.001, ctrl[1][2]], 0.003, steelDark, { parent: pf });
beamBetween('RampLeg' + ri + 'b', [0.15, 0.026, ctrl[2][2]], [0.15, 0.001, ctrl[2][2]], 0.003, steelDark, { parent: pf });
}
// Backbox
add('BackboxBottom', boxGeo(0.20, 0.025, 0.47), woodDark, [-0.72, 0.8575, 0]);
add('BackboxSideRight', boxGeo(0.20, 0.935, 0.02), woodDark, [-0.72, 1.3125, 0.225]);
add('BackboxSideLeft', boxGeo(0.20, 0.935, 0.02), woodDark, [-0.72, 1.3125, -0.225]);
add('BackboxBack', boxGeo(0.025, 0.935, 0.47), woodDark, [-0.8075, 1.3125, 0]);
add('BackboxTop', boxGeo(0.24, 0.03, 0.49), woodDark, [-0.705, 1.77, 0]);
add('BackboxFrameBottom', boxGeo(0.02, 0.05, 0.45), woodDark, [-0.62, 0.895, 0]);
add('BackboxFrameTop', boxGeo(0.02, 0.05, 0.45), woodDark, [-0.62, 1.725, 0]);
add('BackboxStileRight', boxGeo(0.02, 0.83, 0.025), woodDark, [-0.62, 1.31, 0.2125]);
add('BackboxStileLeft', boxGeo(0.02, 0.83, 0.025), woodDark, [-0.62, 1.31, -0.2125]);
// Backglass
add('BackglassPanel', boxGeo(0.012, 0.78, 0.42), bgIndigo, [-0.625, 1.31, 0]);
add('BackglassRingOuter', torusGeo(0.19, 0.014, 8, 28), bgRed, [-0.612, 1.44, 0], [0, 90, 0]);
add('BackglassRingInner', torusGeo(0.13, 0.013, 8, 24), bgOrange, [-0.614, 1.44, 0], [0, 90, 0]);
add('BackglassSun', cylinderXGeo(0.075, 0.075, 0.006, 20), bgYellow, [-0.615, 1.44, 0]);
add('RocketBody', cylinderXGeo(0.016, 0.016, 0.09, 12), chrome, [-0.612, 1.14, -0.10]);
add('RocketNose', coneXGeo(0.016, 0.045, 12), bgRed, [-0.557, 1.14, -0.10]);
add('RocketFinTop', boxGeo(0.004, 0.03, 0.014), bgRed, [-0.645, 1.16, -0.10]);
add('RocketFinBottom', boxGeo(0.004, 0.03, 0.014), bgRed, [-0.645, 1.12, -0.10]);
add('RocketFlame', coneXGeo(0.010, 0.035, 8), bgOrange, [-0.665, 1.14, -0.10], [0, 0, 180]);
for (const [i, [sy, sz]] of [[1.60, 0.14], [1.55, -0.16], [1.30, 0.17], [1.25, -0.17], [1.05, 0.10]].entries())
add('BackglassStar' + i, cylinderXGeo(0.006, 0.006, 0.004, 8), bgCream, [-0.617, sy, sz]);
add('BackglassBanner', boxGeo(0.008, 0.065, 0.40), bgYellow, [-0.616, 1.655, 0]);
for (const [i, lz] of [-0.135, -0.09, -0.045, 0, 0.045, 0.09, 0.135].entries())
add('BannerLetter' + i, decalBox(0.018, 0.03, 0.003), blackTrim, [-0.611, 1.655, lz], [0, 90, 0]);
// Score window and reels
add('ScoreWindowGlass', boxGeo(0.01, 0.07, 0.40), glassMat, [-0.626, 0.955, 0]);
for (const [i, lz] of [-0.135, -0.045, 0.045, 0.135].entries()) {
add('ScoreReel' + i, cylinderXGeo(0.03, 0.03, 0.05, 14), reelWhite, [-0.68, 0.955, lz]);
add('ScoreDigits' + i, decalBox(0.022, 0.026, 0.002), blackTrim, [-0.6545, 0.955, lz], [0, 90, 0]);
}
add('ScoreBackdrop', boxGeo(0.006, 0.10, 0.42), blackTrim, [-0.715, 0.955, 0]);
add('ScoreFrameTop', boxGeo(0.012, 0.012, 0.42), artRed, [-0.621, 0.995, 0]);
add('ScoreFrameBottom', boxGeo(0.012, 0.012, 0.42), artRed, [-0.621, 0.915, 0]);
// Coin door
add('CoinDoorPlate', await roundedBoxGeo(0.20, 0.15, 0.016, 0.006), chrome, [0.524, 0.66, 0.02]);
add('CoinSlotL', decalBox(0.026, 0.007, 0.004), blackTrim, [0.534, 0.695, -0.03], [0, 90, 0]);
add('CoinSlotR', decalBox(0.026, 0.007, 0.004), blackTrim, [0.534, 0.695, 0.07], [0, 90, 0]);
add('RejectButtonL', cylinderXGeo(0.008, 0.008, 0.006, 10), bumperRed, [0.534, 0.66, -0.03]);
add('RejectButtonR', cylinderXGeo(0.008, 0.008, 0.006, 10), bumperRed, [0.534, 0.66, 0.07]);
add('CoinDoorLock', cylinderXGeo(0.011, 0.011, 0.01, 10), steelDark, [0.535, 0.715, -0.055]);
add('CoinDoorLip', boxGeo(0.014, 0.012, 0.21), chrome, [0.527, 0.583, 0.02]);
// Plunger
add('PlungerRod', cylinderXGeo(0.008, 0.008, 0.11, 10), chrome, [0.545, 0.723, -0.208]);
add('PlungerKnob', cylinderXGeo(0.023, 0.026, 0.024, 12), bumperRed, [0.607, 0.723, -0.208]);
add('PlungerEscutcheon', cylinderXGeo(0.017, 0.017, 0.008, 10), chrome, [0.523, 0.723, -0.208]);
// Side art
for (const s of [1, -1]) {
add('SideStripeOrange' + s, boxGeo(0.85, 0.04, 0.005), artOrange, [-0.10, 0.665, s * 0.2625]);
add('SideStripeCream' + s, boxGeo(0.85, 0.015, 0.005), artCream, [-0.10, 0.635, s * 0.263]);
add('SideDiscOuter' + s, cylinderZGeo(0.045, 0.045, 0.005, 18), artOrange, [-0.42, 0.655, s * 0.263]);
add('SideDiscInner' + s, cylinderZGeo(0.028, 0.028, 0.006, 18), artCream, [-0.42, 0.655, s * 0.264]);
add('BackboxSideDisc' + s, cylinderZGeo(0.06, 0.06, 0.004, 18), bgOrange, [-0.72, 1.35, s * 0.236]);
}
return root;
}Scroll code horizontally
Brief and retained revisions
No brief or earlier revisions are recorded. The source download contains the version built for this page.