Dauntless CV-08
Demo run
Earlier examples from earlier Kiln versions.

Drag to orbit after opening. The model starts stationary.
For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.
Build measurements
- Triangles
- 8,268
- Estimated draws
- 58
- Materials
- 9
- Textures
- 0
- Animation clips
- 0
- Bounds X × Y × Z
- 120.69 × 32.25 × 36.4 m
- Build warnings
- 0
Measurements come from this build.
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Runtime: 397,876 bytes. Original: 397,644 bytes.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Runtime provenance metadataSHA-256 download hashes
- Runtime GLB
- 296673f8b9ce2b0154fcbdde6510d03992dff34f2d5373b30034a9a40d6a549f
- Original GLB
- 24c8e3e45f928e89f05c0152803743af625c8e63761734b95175ecb7e00c9a95
- Source
- 898b76ec27eaa205897387b832de35a72d323dd468bad84510563452ee74505f
The example source is part of the Kiln repository. Repository licence: MIT.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Recorded authorship
GPT-6 Astra through ChatGPT Work ·
Recorded demo session; model credit supplied only where the retained run identifies it.
- Source access
- See retained demo run; no stronger isolation claim is made.
- Inherited context
- Not independently recorded; source-header declarations only
- Starting example
- Not recorded
- Human input
- Owner supplied direction; model-authored exported source preserved byte-for-byte.
- Authoring review
- Authoring feedback and shaded demo previews where available. Not a destination-runtime acceptance claim.
Gallery GPU render of this exact source. Source, artifact, image hashes and camera settings are recorded alongside the poster; the artifact hash names the GLB bytes the image was rendered from, which the downloadable rebuild reproduces byte for byte only on the platform that recorded it.
Poster camera and render recordThe source behind this build
const meta = { name: 'DAUNTLESS CV-08', category: 'vehicle', role: 'vehicle' };
const P = { deckY:12, length:122, hullBeam:21, deckBeam:30 };
function build() {
const root=createRoot('Dauntless_CV08');
const mats={
navy:gameMaterial(0x193950,{metalness:.35,roughness:.63}),
edge:gameMaterial(0x365970,{metalness:.4,roughness:.54}),
dark:gameMaterial(0x17232b,{metalness:.25,roughness:.8}),
deck:gameMaterial(0x30373c,{metalness:.15,roughness:.9}),
ivory:gameMaterial(0xf3e8cc,{roughness:.7}),
orange:gameMaterial(0xed742a,{metalness:.18,roughness:.52}),
safetyOrange:gameMaterial(0xff5f00,{metalness:.08,roughness:.55}),
glass:gameMaterial(0x7cafb6,{metalness:.5,roughness:.26}),
steel:gameMaterial(0x8b9da5,{metalness:.65,roughness:.48})
};
// Bake static surfaces into one mesh per material within each semantic assembly.
function assembly(name,parent=root) {
const g=new THREE.Group();g.name=name;parent.add(g);
const buckets={};
function add(geo,mat,pos=[0,0,0],rot=[0,0,0],scale=[1,1,1]){
if(name.startsWith('Aircraft_') && mat==='orange') mat='safetyOrange';
const own=geo.index?geo.toNonIndexed():geo.clone();
const matrix=new THREE.Matrix4().compose(new THREE.Vector3(...pos),new THREE.Quaternion().setFromEuler(new THREE.Euler(...rot.map(v=>v*Math.PI/180))),new THREE.Vector3(...scale));
own.applyMatrix4(matrix);
if(!own.getAttribute('normal'))own.computeVertexNormals();
(buckets[mat]||(buckets[mat]=[])).push(own);
}
function box(mat,size,pos,rot=[0,0,0]){add(boxGeo(...size),mat,pos,rot);}
function cyl(mat,rt,rb,h,pos,rot=[0,0,0],seg=10){add(cylinderGeo(rt,rb,h,seg),mat,pos,rot);}
function beam(mat,a,b,width){const va=new THREE.Vector3(...a),vb=new THREE.Vector3(...b);const d=vb.clone().sub(va);const geo=boxGeo(width,d.length(),width).clone();geo.applyQuaternion(new THREE.Quaternion().setFromUnitVectors(new THREE.Vector3(0,1,0),d.normalize()));add(geo,mat,va.add(vb).multiplyScalar(.5).toArray());}
function plate(mat,outline,y,h){const s=new THREE.Shape();outline.forEach(([x,z],i)=>i?s.lineTo(x,-z):s.moveTo(x,-z));s.closePath();const geo=new THREE.ExtrudeGeometry(s,{depth:h,bevelEnabled:false,steps:1,curveSegments:1});geo.rotateX(-Math.PI/2);add(geo,mat,[0,y,0]);}
function finish(){
for(const key of Object.keys(buckets)){const geos=buckets[key],p=[],n=[],uv=[];
for(const geo of geos){const pa=geo.getAttribute('position'),na=geo.getAttribute('normal'),ua=geo.getAttribute('uv');
for(let i=0;i<pa.count;i++){p.push(pa.getX(i),pa.getY(i),pa.getZ(i));n.push(na.getX(i),na.getY(i),na.getZ(i));uv.push(ua?ua.getX(i):0,ua?ua.getY(i):0);}
}
const merged=new THREE.BufferGeometry();merged.setAttribute('position',new THREE.Float32BufferAttribute(p,3));merged.setAttribute('normal',new THREE.Float32BufferAttribute(n,3));merged.setAttribute('uv',new THREE.Float32BufferAttribute(uv,2));
createPart(name+'_'+key,merged,mats[key],{parent:g});
}return g;
}
return {g,add,box,cyl,beam,plate,finish};
}
const hullOutline=[[-56,-7],[-49,-10],[32,-10],[48,-8],[57,-3],[60,0],[57,3],[48,8],[32,10],[-49,10],[-56,7]];
const hull=assembly('Pressure_Hull');
const sections=[
{profile:hullOutline.map(([x,z])=>[x*.90,z*.55]),frame:{origin:[0,0,0]}},
{profile:hullOutline.map(([x,z])=>[x*.98,z*.83]),frame:{origin:[0,3,0]}},
{profile:hullOutline,frame:{origin:[0,9.5,0]}},
{profile:hullOutline.map(([x,z])=>[x,z*1.02]),frame:{origin:[0,11.8,0]}}
];
hull.add(loftProfiles(sections),'navy');
// Continuous chine and waterline ribbons.
for(const [y,k,m] of [[2.5,.81,'dark'],[9.35,1,'edge']]){
hull.add(loftProfiles([{profile:hullOutline.map(([x,z])=>[x*(y<3?.98:1),z*k]),frame:{origin:[0,y,0]}},{profile:hullOutline.map(([x,z])=>[x*(y<3?.982:1),z*(k+.005)]),frame:{origin:[0,y+.18,0]}}]),m);
}
hull.finish();
const deckOutline=[[-59,-10],[-46,-16],[-15,-16],[4,-13],[43,-13],[58,-7],[61,4],[54,11],[28,13],[-47,13],[-59,9]];
const deck=assembly('Flight_Deck');
deck.plate('edge',deckOutline,11.7,.45);
deck.plate('deck',deckOutline.map(([x,z])=>[x*.995,z*.985]),12.15,.22);
// Rim strips follow the shaped perimeter.
for(let i=0;i<deckOutline.length;i++){const a=deckOutline[i],b=deckOutline[(i+1)%deckOutline.length];deck.beam('steel',[a[0],12.18,a[1]],[b[0],12.18,b[1]],.16);}
deck.finish();
const paint=assembly('Deck_Markings');
function line(a,b,w,mat='ivory',y=12.405){const dx=b[0]-a[0],dz=b[1]-a[1];paint.box(mat,[Math.hypot(dx,dz),.025,w],[(a[0]+b[0])/2,y,(a[1]+b[1])/2],[0,-Math.atan2(dz,dx)*180/Math.PI,0]);}
// Angled landing lane, deliberately clear of the island and parked aircraft.
const start=[-53,-2.5],end=[29,-7.9],dx=end[0]-start[0],dz=end[1]-start[1],len=Math.hypot(dx,dz),nx=-dz/len,nz=dx/len;
for(const s of [-1,1])line([start[0]+nx*3.8*s,start[1]+nz*3.8*s],[end[0]+nx*3.8*s,end[1]+nz*3.8*s],.25);
for(let d=3;d<len-2;d+=7){const a=[start[0]+dx*d/len,start[1]+dz*d/len],b=[start[0]+dx*(d+3)/len,start[1]+dz*(d+3)/len];line(a,b,.24);}
for(let j=0;j<5;j++){let off=(j-2)*1.1;line([-51+nx*off,-2.63+nz*off],[-47+nx*off,-2.90+nz*off],.55);}
for(const z of [0.4,5]){line([10,z],[51,z],.18);line([10,z+.6],[51,z+.6],.12,'steel');line([51,z-1],[53,z+.3],.24);line([53,z+.3],[51,z+1.6],.24);}
for(const x of [-40,-36,-32,-28])line([x,-7],[x+.55,1],.13,'dark',12.445);
for(const [x,z] of [[-42,8],[-28,8],[35,8],[-19,-12.6]]){
line([x-4,z-2.3],[x+4,z-2.3],.12);line([x-4,z+2.3],[x+4,z+2.3],.12);
for(const xx of [x-4,x+4])line([xx,z-2.3],[xx,z+2.3],.12);
}
// Large squared 08 on the bow, authored as geometry for texture-free portability.
function digit(x,z,num){const bars={a:[0,-1.1,2.8,.3],b:[1.25,-.55,.3,1.1],c:[1.25,.55,.3,1.1],d:[0,1.1,2.8,.3],e:[-1.25,.55,.3,1.1],f:[-1.25,-.55,.3,1.1],g:[0,0,2.8,.3]};for(const k of (num===0?'abcdef':'abcdefg')){const q=bars[k];paint.box('ivory',[q[3],.03,q[2]],[x+q[1],12.43,z+q[0]]);}}
digit(54,-2.5,0);digit(54,1.2,8);
paint.finish();
// Sponsons, under-deck cantilevers and side servicing bays.
const sides=assembly('Hull_Sponsons_and_Service_Bays');
for(const side of [-1,1]){
for(const x of [-44,-29,-14,1,16,31]){
sides.box('edge',[8,.65,2.0],[x,9.0,side*10.5]);
sides.beam('navy',[x-3,6.5,side*9.7],[x-3,10.7,side*12.3],.55);
sides.beam('navy',[x+3,6.5,side*9.7],[x+3,10.7,side*12.3],.55);
sides.box('dark',[5,1.9,.10],[x,7.4,side*10.03]);
for(let j=0;j<4;j++)sides.box('edge',[.16,1.7,.13],[x-1.8+j*1.2,7.4,side*10.11]);
}
for(const x of [-39,-19,8,26]){
sides.box('steel',[2.4,.85,.7],[x,10.05,side*11.35]);
sides.box('dark',[2.05,.14,.76],[x,10.05,side*11.37]);
}
}
sides.box('dark',[.14,3.5,12],[-56.05,7.0,0]);
for(const z of [-4,0,4])sides.box('edge',[.23,3.5,.2],[-56.14,7,z]);
sides.finish();
function lift(name,x,z,y){
const a=assembly(name);a.box('edge',[9,.5,5.4],[x,y-.27,z]);a.box('deck',[8.7,.14,5.1],[x,y+.03,z]);
for(const side of [-1,1])a.box('orange',[8.5,.035,.2],[x,y+.125,z+side*2.36]);
for(let j=0;j<9;j++)a.box('ivory',[.3,.036,.5],[x-3.8+j*.95,y+.15,z+2.3],[0,-35,0]);
for(const xx of [x-3.6,x+3.6]){a.box('dark',[.4,3,.5],[xx,y-1.6,z]);a.beam('edge',[xx,8.3,z>0?9:-10],[xx,y-.5,z],.4);}
a.finish();
}
lift('Starboard_Lift_lowered',22,14.4,10.9);
lift('Port_Lift_flush',-30,-16.6,12.38);
const island=assembly('Island');
const ip=[[-10,7.3],[8,7.3],[10,8.7],[9,11.9],[-10,11.9]];
island.plate('navy',ip,12.4,5.5);
island.plate('edge',[[-9,7],[7,7],[9,8.5],[8.3,12.2],[-9,12.2]],17.9,.5);
island.plate('navy',[[-8,7.5],[6.5,7.5],[8,8.6],[7.4,11.7],[-8,11.7]],18.4,2.5);
island.plate('dark',[[-7.5,7.32],[6.4,7.32],[8.15,8.5],[7.5,11.85],[-7.5,11.85]],19.25,1.0);
island.plate('safetyOrange',[[-8.04,7.46],[6.52,7.46],[8.05,8.59],[7.44,11.74],[-8.04,11.74]],18.55,.65);
for(let x=-6.5;x<6;x+=1.5){island.box('glass',[1.12,.67,.06],[x,19.8,7.27]);island.box('glass',[1.12,.67,.06],[x,19.8,11.9]);}
island.box('glass',[.08,.65,2],[8.03,19.8,9.5],[0,-12,0]);
island.plate('edge',[[-8.2,7],[7,7],[8.8,8.5],[8,12.2],[-8.2,12.2]],20.8,.5);
island.box('navy',[7,2.0,3.2],[-1,22.3,9.7]);
island.box('edge',[7.5,.35,3.7],[-1,23.4,9.7]);
// Faceted exhaust stack with recessed dark mouth.
island.cyl('edge',1.35,1.7,3.6,[-6,23.1,9.7],[0,0,0],4);
island.cyl('dark',1.05,1.05,.15,[-6,24.95,9.7],[0,0,0],4);
for(const x of [-7,-5,-3])island.box('dark',[1.3,.75,.08],[x,15.5,7.25]);
island.box('steel',[1.0,2.0,.14],[6,14,7.22]);
for(let y=13;y<18;y+=.55)island.box('steel',[.7,.10,.20],[-9.75,y,8.5]);
for(const z of [7.1,12.1]){
for(let x=-8;x<8;x+=2)island.box('steel',[.07,.85,.07],[x,21.72,z]);
island.box('steel',[16,.07,.07],[0,22.1,z]);
}
island.finish();
const radar=assembly('Radar_Masts');
for(const x of [-1,2])for(const z of [8.7,10.7])radar.beam('steel',[x,23.55,z],[.5,29.0,9.7],.21);
radar.box('edge',[4,.25,3.2],[.5,27.1,9.7]);
radar.cyl('steel',.18,.24,4.2,[.5,29.1,9.7]);
radar.box('dark',[.3,2.5,5.5],[.5,31.0,9.7],[0,-20,0]);
for(let z=-2;z<=2;z++)radar.box('steel',[.35,2.45,.07],[.5,31,9.7+z],[0,-20,0]);
for(let y=30;y<=32;y+=.65)radar.box('steel',[.36,.07,5.4],[.5,y,9.7],[0,-20,0]);
radar.cyl('steel',.07,.12,5.2,[5.1,25.6,9.7]);
radar.box('steel',[3.5,.12,.12],[5.1,27.2,9.7]);
radar.add(sphereGeo(.7,12,8),'ivory',[5.1,24.0,9.7]);
radar.cyl('steel',.05,.08,3,[-7.5,25.2,11]);
radar.finish();
// Four reusable parked aircraft assemblies, +X nose.
function jet(name,x,z,heading){
const a=assembly(name);
a.g.position.set(x,12.46,z);a.g.rotation.y=heading*Math.PI/180;
const rings=[[-3,.34],[-2,.55],[.6,.50],[2.2,.28],[3.7,.025]].map(([xx,r])=>({profile:Array.from({length:8},(_,i)=>[Math.cos(i*Math.PI/4)*r,Math.sin(i*Math.PI/4)*r]),frame:{origin:[xx,.85,0],rotation:[0,0,-90]}}));
a.add(loftProfiles(rings),'orange');
const wing=[[-2.0,-.35],[-2.3,-3.2],[-.7,-3.2],[1.4,-.4],[1.4,.4],[-.7,3.2],[-2.3,3.2],[-2.0,.35]];
a.plate('orange',wing,.74,.15);
for(const s of [-1,1]){
a.box('ivory',[.65,.17,.55],[-1.45,.84,s*2.55],[0,20*s,0]);
a.plate('orange',[[-3.1,s*.2],[-3.6,s*1.6],[-2.35,s*1.6],[-1.65,s*.25]],.85,.12);
a.add(cylinderGeo(.23,.23,.35,10),'dark',[-3.1,.85,s*.23],[0,0,90]);
a.box('steel',[.12,.43,.12],[-1.3,.36,s*.95]);
a.cyl('dark',.22,.22,.16,[-1.3,.20,s*.95],[90,0,0],8);
}
const fin=new THREE.BufferGeometry();fin.setAttribute('position',new THREE.Float32BufferAttribute([-3,.85,-.07,-3,2.3,-.07,-1.6,.85,-.07,-3,.85,.07,-1.6,.85,.07,-3,2.3,.07],3));fin.computeVertexNormals();a.add(fin,'orange');
a.add(sphereGeo(1,12,8),'glass',[.7,1.2,0],[0,0,0],[1.2,.40,.37]);
a.box('steel',[.10,.4,.10],[2,.36,0]);a.cyl('dark',.19,.19,.17,[2,.19,0],[90,0,0],8);
a.finish();
}
jet('Aircraft_A',-42,8,0);jet('Aircraft_B',-28,8,0);jet('Aircraft_C',35,8,0);jet('Aircraft_D',-19,-12.6,0);
const fittings=assembly('Deck_Edge_Fittings');
for(const s of [-1,1])for(const x of [-49,-38,-23,-9,7,33]){
const z=s*(s<0&&x<-15?15.65:12.5);
fittings.box('edge',[2.2,.35,1],[x,12.5,z]);
for(const xx of [x-.65,x+.65])fittings.cyl('steel',.18,.18,.45,[xx,12.9,z]);
}
for(const [x,z] of [[-49,-11],[-47,12],[42,-11]]){
fittings.cyl('edge',1.05,1.25,.75,[x,12.8,z],[],12);
fittings.add(sphereGeo(.68,12,6),'ivory',[x,13.4,z]);
}
// Underwater stern: shafts, rudders and simple bronze-orange propellers.
for(const z of [-4.4,4.4]){
fittings.cyl('steel',.23,.23,7,[-53,1.65,z],[0,0,90]);
fittings.cyl('orange',.65,.3,1,[-56.8,1.65,z],[0,0,90]);
for(let i=0;i<4;i++)fittings.box('orange',[.14,2.9,.50],[-56.9,1.65,z],[i*45,0,0]);
fittings.box('navy',[2.2,2.6,.3],[-58.5,1.4,z]);
fittings.beam('navy',[-58.5,2.5,z],[-54.7,4.8,z],.5);
}
fittings.finish();
return root;
}Scroll code horizontally
Brief and retained revisions
Recorded brief
Refine the four aircraft to bright safety orange and add a bold matching horizontal stripe beneath the bridge windows. Preserve hull, deck layout and runway markings.
Saved revision 1
A striking game-ready stylized aircraft carrier with a long navy-blue hull, broad charcoal deck, crisp ivory runway markings, offset radar island, deck-edge lifts, and orange aircraft.
Download saved revision 1 sourceSHA-256: 5af337b25115e07b6b94725d0b18635b56884ba0fe135df50d8fb2b428effcd3
Saved revision 2 · Shown here
Refine the four aircraft to bright safety orange and add a bold matching horizontal stripe beneath the bridge windows. Preserve hull, deck layout and runway markings.
Download saved revision 2 sourceSHA-256: 898b76ec27eaa205897387b832de35a72d323dd468bad84510563452ee74505f