Clock tower
Four clock faces within a detailed tower housing
Earlier examples from earlier Kiln versions.

Drag to orbit after opening. The model starts stationary.
For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.
Build measurements
- Triangles
- 11,664
- Estimated draws
- 739
- Materials
- 7
- Textures
- 0
- Animation clips
- 0
- Bounds X × Y × Z
- 7.14 × 25.6 × 7.14 m
- Build warnings
- 0
Measurements come from this build.
Download this build
Runtime: 165,312 bytes. Original: 165,088 bytes.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Runtime provenance metadataSHA-256 download hashes
- Runtime GLB
- e82eca0b2766613bb8c710da41b36d1ab4d9923866d8f399715080c3dfa25e8a
- Original GLB
- a2e9dd8a09fd4ee892315afd4ae6e3fe42daf5207dbf7088424d442f62321ac1
- Source
- 641fe2de7491061214b88d4bc06a824dcfc0e582f408f6af8986bd6498f0e731
The example source is part of the Kiln repository. Repository licence: MIT.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Recorded authorship
GPT-6 Astra through Codex
Source-header credit
- Source access
- Source header declares no repository implementation or finished examples supplied
- Inherited context
- Not independently recorded; source-header declarations only
- Starting example
- None supplied, according to source header
- Human input
- Header declares no hand-authored source; other intervention not recorded
- Authoring review
- Six-view review declared; renderer fidelity not recorded
Gallery GPU render of this exact source. Source, artifact, image hashes and camera settings are recorded alongside the poster; the artifact hash names the GLB bytes the image was rendered from, which the downloadable rebuild reproduces byte for byte only on the platform that recorded it.
Poster camera and render recordThe source behind this build
// Authored by: gpt-6-astra, via codex.
//
// Written by the model itself through the Kiln MCP tools: it wrote the
// program, rendered it, looked at its own six-view contact sheet, and
// revised. Not a line of it is hand-authored.
//
// Dispatched into a clean directory containing only the brief and the Kiln
// skills, with no access to this repository or to any finished example.
const meta = { name: 'ClockTower', category: 'architecture' };
function build() {
const root=createRoot('ClockTower');
const stone=gameMaterial(0x9b927f,{roughness:.95}), trim=gameMaterial(0xc7baa0,{roughness:.85}), shadow=gameMaterial(0x242a29), lead=gameMaterial(0x465359,{metalness:.55,roughness:.65}), gold=gameMaterial(0xc7a04e,{metalness:.75,roughness:.35}), wood=gameMaterial(0x493726), bronze=gameMaterial(0x917044,{metalness:.7,roughness:.5});
let id=0;
function part(n,g,m,pos,p=root,rot=[0,0,0]){g=g.clone();g.applyMatrix4(new THREE.Matrix4().makeRotationFromEuler(new THREE.Euler(rot[0]*Math.PI/180,rot[1]*Math.PI/180,rot[2]*Math.PI/180)));g.computeBoundingBox();return createPart(n+'_'+id++,g,m,{position:pos,parent:p});}
function box(n,w,h,d,x,y,z,m=stone,p=root,rot=[0,0,0]){return part(n,boxGeo(w,h,d),m,[x,y,z],p,rot);}
function beam(n,a,b,r,m,p=root){return beamBetween(n+'_'+id++,a,b,r,m,{segments:4,parent:p});}
function group(n,p=root){const g=createRoot(n);p.add(g);return g;}
function prism(n,pts,x,depth,m,p){
const v=[],idx=[],N=pts.length;
for(const xx of [x-depth/2,x+depth/2])for(const q of pts)v.push(xx,q[0],q[1]);
for(let i=1;i<N-1;i++){idx.push(0,i+1,i,N,N+i,N+i+1);}
for(let i=0;i<N;i++){const j=(i+1)%N;idx.push(i,j,N+j,i,N+j,N+i);}
const g=new THREE.BufferGeometry();g.setAttribute('position',new THREE.Float32BufferAttribute(v,3));g.setIndex(idx);g.computeVertexNormals();return part(n,g,m,[0,0,0],p);
}
box('GroundPlinth',6.8,.4,6.8,0,.2,0,trim);
box('BaseMoulding',6.45,.22,6.45,0,.51,0,trim);
const stages=[{base:.62,height:4.18},{base:4.8,height:4.6},{base:9.4,height:4.6}];
for(let f=0;f<4;f++){
const face=group('Facade_'+f);face.rotation.y=f*Math.PI/2;
for(let s=0;s<3;s++){
const st=stages[s], rows=8, rh=st.height/rows;
for(let r=0;r<rows;r++){
const low=st.base+r*rh, high=low+rh;
let gap=0;
if(s===1 && high>5.65 && low<8.9)gap=.72;
if(s===0 && f===0 && low<3.2)gap=.85;
const ranges=gap?[[-2.8,-gap],[gap,2.8]]:[[-2.8,0],[0,2.8]];
for(const range of ranges){const len=range[1]-range[0];for(let b=0;b<1;b++)box('Ashlar',.48,rh-.016,len-.015,2.56,low+rh/2,range[0]+len*(b+.5),stone,face);}
}
box('CourseLower',.65,.12,5.95,2.66,st.base+st.height-.05,0,trim,face);
box('CourseDrip',.77,.15,6.05,2.68,st.base+st.height+.075,0,trim,face);
}
// True void through the middle stage, closed to a pointed lancet by spandrels.
prism('LancetSpandrelL',[[8.02,-.72],[8.95,-.72],[8.95,0]],2.56,.48,stone,face);
prism('LancetSpandrelR',[[8.02,.72],[8.95,0],[8.95,.72]],2.56,.48,stone,face);
for(const z of [-.79,.79])box('LancetJamb',.65,2.55,.15,2.64,6.76,z,trim,face);
for(const side of [-1,1])beam('PointedArchivolt',[2.92,8.04,side*.79],[2.92,9.02,0],.105,trim,face);
box('LancetSill',.83,.16,1.82,2.66,5.5,0,trim,face);
box('StoneMullion',.18,2.73,.085,2.6,6.91,0,trim,face);
box('Transom',.18,.07,1.4,2.6,7.13,0,trim,face);
if(f===0){
for(const side of [-1,1])box('DoorJamb',.7,2.55,.2,2.7,1.72,side*.94,trim,face);
prism('DoorHeadLeft',[[2.4,-.85],[3.3,-.85],[3.3,0]],2.56,.48,stone,face);
prism('DoorHeadRight',[[2.4,.85],[3.3,0],[3.3,.85]],2.56,.48,stone,face);
for(const side of [-1,1])beam('DoorArch',[2.95,2.43,side*.95],[2.95,3.38,0],.13,trim,face);
}
const clock=group('Clock_'+f,face);clock.position.set(0,11.65,0);
part('ClockStoneBed',cylinderXGeo(1.68,1.68,.18,20),trim,[2.85,0,0],clock);
part('ClockDial',cylinderXGeo(1.45,1.45,.12,20),shadow,[2.98,0,0],clock);
part('OuterMoulding',torusGeo(1.58,.075,4,20),trim,[2.99,0,0],clock,[0,90,0]);
part('GiltRim',torusGeo(1.4,.035,4,20),gold,[3.065,0,0],clock,[0,90,0]);
const nums=['XII','I','II','III','IIII','V','VI','VII','VIII','IX','X','XI'];
for(let k=0;k<12;k++){
const a=k*Math.PI/6, cy=1.16*Math.cos(a),cz=-1.16*Math.sin(a),str=nums[k];
for(let j=0;j<str.length;j++){
const z=cz-(j-(str.length-1)/2)*.095;
if(str[j]==='I')box('RomanI',.03,.23,.032,3.071,cy,z,gold,clock);
if(str[j]==='V'){beam('RomanV',[3.071,cy+.115,z-.035],[3.071,cy-.115,z],.016,gold,clock);beam('RomanV',[3.071,cy-.115,z],[3.071,cy+.115,z+.035],.016,gold,clock);}
if(str[j]==='X'){beam('RomanX',[3.071,cy+.115,z-.035],[3.071,cy-.115,z+.035],.016,gold,clock);beam('RomanX',[3.071,cy-.115,z-.035],[3.071,cy+.115,z+.035],.016,gold,clock);}
}
}
beam('MinuteHand',[3.11,0,0],[3.11,.76,.44],.037,gold,clock);
beam('HourHand',[3.12,0,0],[3.12,.32,-.56],.052,gold,clock);
part('HandBoss',cylinderXGeo(.1,.1,.07,12),gold,[3.14,0,0],clock);
// Open belfry: side louvre banks leave the hanging bell visible in the centre.
for(const z of [-2.45,2.45])box('BelfryPier',.65,3.05,.7,2.45,15.55,z,stone,face);
box('BelfryArchitrave',.65,.3,4.4,2.45,16.9,0,trim,face);
for(const side of [-1,1])for(const edge of [.7,2.03])box('LouvreFrameStile',.38,2.65,.15,2.47,15.4,side*edge,wood,face);
for(const side of [-1,1])for(let j=0;j<7;j++)box('Louvre',.42,.12,1.22,2.47,14.4+j*.33,side*1.35,lead,face,[0,0,-24]);
box('ParapetBase',.48,.18,5.65,2.6,17.25,0,trim,face);
box('ParapetCap',.55,.17,5.75,2.6,18.05,0,trim,face);
for(let j=-4;j<=4;j++)box('PiercedParapetUpright',.35,.7,.16,2.6,17.66,j*.57,trim,face);
// Lucarne seated on the sloping lead roof.
box('LucarneCheek',.78,.82, .85,1.98,19.15,0,lead,face);
box('LucarneOpening',.045,.59,.5,2.39,19.16,0,shadow,face);
for(const z of [-.33,.33])box('LucarneJamb',.14,.75,.1,2.42,19.16,z,trim,face);
prism('LucarneGable',[[19.53,-.49],[20.15,0],[19.53,.49]],2.15,.7,lead,face);
for(const side of [-1,1])beam('LucarneVerge',[2.52,19.5,side*.49],[2.52,20.17,0],.065,trim,face);
}
for(let s=0;s<3;s++)for(const x of [-1,1])for(const z of [-1,1]){
const st=stages[s], width=1.05-s*.19, y=st.base+st.height/2;
box('ClaspButtressX',width,st.height,.67,x*(2.8+width/2-.28),y,z*2.46);
box('ClaspButtressZ',.67,st.height,width,x*2.46,y,z*(2.8+width/2-.28));
box('ButtressWeathering',width+.12,.2,width+.12,x*2.89,st.base+st.height-.03,z*2.89,trim);
}
box('GroundFloor',5.15,.14,5.15,0,.47,0,shadow);
for(const y of [4.78,9.38,14.05])box('FloorDeck',5.1,.16,5.1,0,y,0,wood);
const bell=group('BellAndTimberFrame');
for(const z of [-1.15,1.15])box('BellFramePost',.24,2.6,.25,0,15.43,z,wood,bell);
box('BellHeadstock',.42,.32,2.8,0,16.52,0,wood,bell);
for(const z of [-1,1])beam('TimberBrace',[0,15.45,z*1.15],[0,16.36,z*.45],.1,wood,bell);
part('BronzeBell',lathe([[.66,0],[.81,.08],[.8,.19],[.57,.34],[.4,.77],[.33,1.08],[.18,1.19],[.12,1.2],[.12,1.07],[.27,.99],[.33,.69],[.49,.26],[.68,.13],[.66,0]],20),bronze,[0,14.78,0],bell);
beam('BellHanger',[0,15.92,0],[0,16.53,0],.07,bronze,bell);
beam('ClapperStem',[0,15.38,0],[0,14.72,0],.045,shadow,bell);
part('Clapper',sphereGeo(.12,8,6),bronze,[0,14.71,0],bell);
box('RoofCornice',5.9,.25,5.9,0,17.12,0,trim);
const roof=group('Roof');
part('LeadSpire',coneGeo(3.65,7.2,4),lead,[0,20.85,0],roof,[0,45,0]);
for(let f=0;f<4;f++){
const seams=group('LeadSeams_'+f,roof);seams.rotation.y=f*Math.PI/2;
for(const z of [-1.8,-.9,0,.9,1.8])beam('StandingLeadSeam',[2.585,17.28,z],[.025,24.43,z*.009],.022,lead,seams);
for(const y of [18.6,20.2,21.8,23.4]){const w=(24.45-y)*2.581/7.2;beam('LeadPanelJoint',[w+.014,y,-w],[w+.014,y,w],.018,lead,seams);}
}
for(const x of [-1,1])for(const z of [-1,1]){
box('PinnaclePedestal',.63,.95,.63,x*2.63,17.81,z*2.63,trim);
part('PinnacleSpire',coneGeo(.48,1.7,4),trim,[x*2.63,19.12,z*2.63],root,[0,45,0]);
for(let level=0;level<3;level++)for(const side of [-1,1]){
const y=18.57+level*.4,offset=.28-level*.07;
part('PinnacleCrocket',coneGeo(.115,.25,4),trim,[x*2.63+side*offset,y,z*2.63],root,[0,0,-side*35]);
part('PinnacleCrocket',coneGeo(.115,.25,4),trim,[x*2.63,y,z*2.63+side*offset],root,[side*35,0,0]);
}
part('PinnacleFinial',sphereGeo(.085,6,4),trim,[x*2.63,19.99,z*2.63]);
}
beam('VaneMast',[0,24.35,0],[0,25.6,0],.04,gold);
beam('VaneArrow',[0,25.12,-.7],[0,25.12,.75],.035,gold);
prism('VaneFlag',[[25.12,-.12],[25.42,-.6],[25.12,-.6]],0,.05,gold,root);
prism('ArrowHead',[[25.12,.87],[25.25,.6],[24.99,.6]],0,.05,gold,root);
return root;
}
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Brief and retained revisions
No brief or earlier revisions are recorded. The source download contains the version built for this page.