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A slender tall glass pane with a timber frame, pegged joints and recessed glazing details for the cabin facade.

A slender tall glass pane with a timber frame, pegged joints and recessed glazing details for the cabin facade.

Drag to orbit after opening. The model starts stationary.

For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.

Triangles
1,026
Meshes
3
Materials
3
Dimensions (m)
0.18 × 3.95 × 1.12

Runtime assets

Models, textures and animations prepared for use in a scene or application.

52,057 bytes (0.05 MB)

Download runtime assets

Full Kiln assets (remixable)

Models plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.

167,103 bytes (0.17 MB)

Download full kiln assets (remixable)

Runtime includes the GLB and its Kiln metadata sidecar. The editable ZIP is this final saved revision: model, exact source, editing manifest and preview. Earlier revisions are left out; the parent revision identifier is kept.

Import the editable ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. Use Kiln 1.4.0 or later.

Collection / asset / revision
project / a_d800f84a4c9c412c934538c14d43c1ac / r_8c85b15ec6434f91b67353da68c41630
Source SHA-256
4d258398cb2019cfff603035bb41281b09f0302c81c25cadfe652e1abec565a6
Tall timber window: exact saved source
function bucket(){return{p:[],n:[],uv:[],c:[]};}
function add(b,geo,pos=[0,0,0],rot=[0,0,0],scale=[1,1,1],tint=1,uvMode='stone',grainAxis=1){
 let g=geo.index?geo.toNonIndexed():geo.clone();
 const p0=g.getAttribute('position'),n0=g.getAttribute('normal'),uv=[];
 for(let i=0;i<p0.count;i++){
  const p=[p0.getX(i),p0.getY(i),p0.getZ(i)],n=[n0.getX(i),n0.getY(i),n0.getZ(i)];
  const a=n.map(Math.abs).indexOf(Math.max(...n.map(Math.abs)));let u,v;
  if(uvMode==='wood'){
   if(a===grainAxis){const axes=[0,1,2].filter(x=>x!==grainAxis),x=p[axes[0]],z=p[axes[1]];u=Math.hypot(x,z)*5;v=Math.atan2(z,x)/6.283;}
   else{const across=[0,1,2].find(x=>x!==grainAxis&&x!==a);u=p[across]/.24;v=p[grainAxis]/.8;}
  }else{const axes=a===0?[2,1]:a===1?[0,2]:[0,1];u=(p[axes[0]]+pos[axes[0]])/.55;v=(p[axes[1]]+pos[axes[1]])/.55;}
  uv.push(u,v);
 }
 g.applyMatrix4(new THREE.Matrix4().compose(new THREE.Vector3(...pos),new THREE.Quaternion().setFromEuler(new THREE.Euler(...rot)),new THREE.Vector3(...scale)));
 const p=g.getAttribute('position'),n=g.getAttribute('normal');
 for(let i=0;i<p.count;i++){b.p.push(p.getX(i),p.getY(i),p.getZ(i));b.n.push(n.getX(i),n.getY(i),n.getZ(i));b.uv.push(uv[i*2],uv[i*2+1]);b.c.push(tint,tint,tint);}
}
function finish(root,name,b,mat){const g=new THREE.BufferGeometry();for(const[k,a,s]of[['position',b.p,3],['normal',b.n,3],['uv',b.uv,2],['color',b.c,3]])g.setAttribute(k,new THREE.Float32BufferAttribute(a,s));mat.vertexColors=true;return createPart(name,g,mat,{parent:root});}
async function materials(){
 const wood=await materialRecipe('kiln.material.wood.v1',{baseColor:'#a89378',roughness:.78,textureResources:{baseColor:'kiln.texture.weathered-planks-albedo.v1',normal:'kiln.texture.weathered-planks-normal.v1'}});
 const stone=await materialRecipe('kiln.material.stone.v1',{baseColor:'#c1c0b8',roughness:.96,textureResources:{baseColor:'kiln.texture.rock-face-albedo.v1',normal:'kiln.texture.rock-face-normal.v1'}});
 const tex=proceduralTexture({schemaVersion:2,size:128,name:'SnowFine',layers:[{op:'noise',colorA:0xe9eded,colorB:0xfafbf9,scale:40,octaves:2,seed:71}]});
 return{wood,stone,snow:pbrMaterial({albedo:tex,roughness:.96,metalness:0}),iron:new THREE.MeshStandardMaterial({color:0x343938,roughness:.62,metalness:.65})};
}
async function bevel(w,h,d,r){return await roundedBoxGeo(w,h,d,r,{style:'chamfer',segments:2});}
function weather(g,seed,amount){const p=g.getAttribute('position');for(let i=0;i<p.count;i++){let x=p.getX(i),y=p.getY(i),z=p.getZ(i),s=Math.sin(x*19+y*23+seed)*Math.cos(z*21-y*31+seed);p.setXYZ(i,x+amount*s,y+amount*Math.sin(x*34+z*23+seed),z+amount*Math.sin(x*29+y*31+seed));}g.computeVertexNormals();return g;}
function snowPatch(b,p,s,seed){const g=new THREE.SphereGeometry(1,12,7);weather(g,seed,.07);add(b,g,p,[0,seed,0],s,.98,'stone');}

const meta={name:'Cabin glazing / tall living bay',role:'prop'};
const QA_CONTEXT=false;
async function build(){
 const root=createRoot('RebatedGlazingBay'),mat=await materials(),wood=bucket(),iron=bucket();
 for(const z of [-.5,.5])add(wood,await bevel(.18,3.95,.12,.006),[0,1.975,z],[0,0,0],[1,1,1],1,'wood',1);
 for(const y of [.06,3.89])add(wood,await bevel(.18,.12,.88,.006),[0,y,0],[0,0,0],[1,1,1],1,'wood',2);
 // Glazing stops, recessed beads and four pairs of pegged mortise joints.
 for(const x of [-.042,.055]){
  for(const z of [-.432,.432])add(wood,await bevel(.026,3.714,.024,.003),[x,1.975,z],[0,0,0],[1,1,1],.8,'wood',1);
  for(const y of [.125,3.825])add(wood,await bevel(.026,.024,.844,.003),[x,y,0],[0,0,0],[1,1,1],.8,'wood',2);
 }
 for(const z of [-.5,.5])for(const y of [.17,3.78])for(const x of [-.09,.09]){
  let g=new THREE.CylinderGeometry(.011,.011,.002,10);g.rotateZ(Math.PI/2);add(wood,g,[x,y,z],[0,0,0],[1,1,1],.63,'wood',0);
 }
 for(const z of [-.422,.422])add(iron,await bevel(.012,3.68,.009,.002),[.011,1.975,z]);
 for(const y of [.136,3.814])add(iron,await bevel(.012,.009,.844,.002),[.011,y,0]);
 finish(root,'JoinedTimberAndGlazingStops',wood,mat.wood);finish(root,'RecessedWeatherSeal',iron,mat.iron);
 const glass=new THREE.MeshStandardMaterial({color:0xe6eef1,transparent:true,opacity:.075,roughness:.10,metalness:0,side:THREE.DoubleSide,depthWrite:false});
 const pane=new THREE.PlaneGeometry(.844,3.678);pane.rotateY(Math.PI/2);
 createPart('SingleDoubleSidedGlass',pane,glass,{parent:root,position:[.018,1.975,0]});
 if(QA_CONTEXT){
  // Unsaved optical test fixture, not world composition or a distributable asset.
  const front=new THREE.MeshStandardMaterial({color:0xc2d2dd,roughness:.9}),back=new THREE.MeshStandardMaterial({color:0x905632,roughness:.8});
  createPart('WitnessOutsideBlue',new THREE.BoxGeometry(.06,1.2,.6),front,{parent:root,position:[1.25,1.05,0]});
  createPart('WitnessInsideAmber',new THREE.BoxGeometry(.06,1.2,.6),back,{parent:root,position:[-1.25,1.05,0]});
  for(let j=0;j<5;j++)for(const x of [-1.20,1.20])createPart('ContrastWitness'+j+'_'+x,new THREE.BoxGeometry(.015,.055,.52),new THREE.MeshStandardMaterial({color:j%2?0xeeeeee:0x333333,roughness:1}),{parent:root,position:[x,.65+j*.2,0]});
 }
 return root;
}

Asset content is dedicated CC0-1.0. Kiln and Holodeck software keep their own licences.