Runtime assets
Models, textures and animations prepared for use in a scene or application.
203,525 bytes (0.20 MB)
Download runtime assetsA coursed stone pier with a timber cap, iron straps and small snow pockets for the raised cabin foundation.

Drag to orbit after opening. The model starts stationary.
For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.
Models, textures and animations prepared for use in a scene or application.
203,525 bytes (0.20 MB)
Download runtime assetsModels plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.
855,176 bytes (0.86 MB)
Download full kiln assets (remixable)Runtime includes the GLB and its Kiln metadata sidecar. The editable ZIP is this final saved revision: model, exact source, editing manifest and preview. Earlier revisions are left out; the parent revision identifier is kept.
Import the editable ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. Use Kiln 1.4.0 or later.
function bucket(){return{p:[],n:[],uv:[],c:[]};}
function add(b,geo,pos=[0,0,0],rot=[0,0,0],scale=[1,1,1],tint=1,uvMode='stone',grainAxis=1){
let g=geo.index?geo.toNonIndexed():geo.clone();
const p0=g.getAttribute('position'),n0=g.getAttribute('normal'),uv=[];
for(let i=0;i<p0.count;i++){
const p=[p0.getX(i),p0.getY(i),p0.getZ(i)],n=[n0.getX(i),n0.getY(i),n0.getZ(i)];
const a=n.map(Math.abs).indexOf(Math.max(...n.map(Math.abs)));let u,v;
if(uvMode==='wood'){
if(a===grainAxis){const axes=[0,1,2].filter(x=>x!==grainAxis),x=p[axes[0]],z=p[axes[1]];u=Math.hypot(x,z)*14;v=Math.atan2(z,x)/6.283;}
else{const across=[0,1,2].find(x=>x!==grainAxis&&x!==a);u=p[across]/.24;v=p[grainAxis]/.8;}
}else{const axes=a===0?[2,1]:a===1?[0,2]:[0,1];u=(p[axes[0]]+pos[axes[0]])/.55;v=(p[axes[1]]+pos[axes[1]])/.55;}
uv.push(u,v);
}
g.applyMatrix4(new THREE.Matrix4().compose(new THREE.Vector3(...pos),new THREE.Quaternion().setFromEuler(new THREE.Euler(...rot)),new THREE.Vector3(...scale)));
const p=g.getAttribute('position'),n=g.getAttribute('normal');
for(let i=0;i<p.count;i++){b.p.push(p.getX(i),p.getY(i),p.getZ(i));b.n.push(n.getX(i),n.getY(i),n.getZ(i));b.uv.push(uv[i*2],uv[i*2+1]);b.c.push(tint,tint,tint);}
}
function finish(root,name,b,mat){const g=new THREE.BufferGeometry();for(const[k,a,s]of[['position',b.p,3],['normal',b.n,3],['uv',b.uv,2],['color',b.c,3]])g.setAttribute(k,new THREE.Float32BufferAttribute(a,s));mat.vertexColors=true;return createPart(name,g,mat,{parent:root});}
async function materials(){
const wood=await materialRecipe('kiln.material.wood.v1',{baseColor:'#a89378',roughness:.78,textureResources:{baseColor:'kiln.texture.weathered-planks-albedo.v1',normal:'kiln.texture.weathered-planks-normal.v1'}});
const stone=await materialRecipe('kiln.material.stone.v1',{baseColor:'#a8afb1',roughness:.96,textureResources:{baseColor:'kiln.texture.rough-concrete-albedo.v1',normal:'kiln.texture.rough-concrete-normal.v1'}});
const tex=proceduralTexture({schemaVersion:2,size:128,name:'SnowFine',layers:[{op:'noise',colorA:0xe9eded,colorB:0xfafbf9,scale:40,octaves:2,seed:71}]});
return{wood,stone,snow:pbrMaterial({albedo:tex,roughness:.96,metalness:0}),iron:new THREE.MeshStandardMaterial({color:0x343938,roughness:.62,metalness:.65})};
}
async function bevel(w,h,d,r){return await roundedBoxGeo(w,h,d,r,{style:'chamfer',segments:2});}
function weather(g,seed,amount){const p=g.getAttribute('position');for(let i=0;i<p.count;i++){let x=p.getX(i),y=p.getY(i),z=p.getZ(i),s=Math.sin(x*19+y*23+seed)*Math.cos(z*21-y*31+seed);p.setXYZ(i,x+amount*s,y+amount*Math.sin(x*34+z*23+seed),z+amount*Math.sin(x*29+y*31+seed));}g.computeVertexNormals();return g;}
function snowPatch(b,p,s,seed){const g=new THREE.SphereGeometry(1,12,7);weather(g,seed,.07);add(b,g,p,[0,0,0],s,.98,'stone');}
const meta={name:'Cabin pier / dressed granite and joined timber',role:'prop'};
async function build(){
const root=createRoot('DressedStonePier'),mat=await materials(),stone=bucket(),wood=bucket(),iron=bucket(),snow=bucket();
add(stone,await bevel(.875,1.469,.875,.01),[0,.7345,0],[0,0,0],[1,1,1],.43);
for(let row=0;row<6;row++){
const split=row%2?.08:-.07, widths=[.47+split,.47-split];
for(let side=0;side<2;side++)for(let i=0;i<2;i++){
const w=widths[i]-.016,x=i===0?-.48+w/2:.48-w/2,z=(side===0?-.24:.24)+(row%2?-.006:.006);
const g=weather(await bevel(w,.218,.455,.021),row*7+side*3+i,.0065);
add(stone,g,row%2?[z,.12+row*.242,-x]:[x,.12+row*.242,z],[0,(row%2)*Math.PI/2+(row+side+i)%2*.013,0],[1,1,1],.78+.06*((row+side*2+i)%4));
}
}
add(wood,weather(await bevel(1.18,.22,1.12,.009),24,.0017),[0,1.095,0],[0,0,0],[1,1,1],1,'wood',0);
// Subdivided end faces retain radial end-grain UVs between corners.
for(const side of [-1,1]){const g=new THREE.PlaneGeometry(1.084,.184,28,8);g.rotateY(side*Math.PI/2);add(wood,g,[side*.5913,1.095,0],[0,0,0],[1,1,1],1,'wood',0);}
// Forged straps wrap the cap and have visible recessed fasteners.
for(const x of [-.43,.43]){
add(iron,await bevel(.062,.012,1.115,.002),[x,1.2,0]);
for(const z of [-.557,.557]){
add(iron,await bevel(.062,.19,.009,.002),[x,1.105,z]);
for(const y of [1.055,1.15]){const g=new THREE.CylinderGeometry(.014,.016,.009,8);g.rotateX(Math.PI/2);add(iron,g,[x,y,z+(z>0?.008:-.008)]);}
}
}
// Broken windward accumulations keep the loaded timber contact legible.
for(const [x,z,sx,sy,sz,seed] of [[-.35,.49,.22,.041,.08,14],[-.12,.51,.15,.032,.055,15],[.29,-.49,.25,.047,.08,17],[.02,-.50,.12,.030,.057,18]])snowPatch(snow,[x,1.226,z],[sx,sy,sz],seed);
for(let i=0;i<2;i++)snowPatch(snow,[-.3+i*.15,.744,-.478],[.12,.012,.025],38+i);
// Six actual courses fit the 1.5–1.7m foundation gap with near-uniform world scaling.
for(const b of [wood,iron,snow])for(let i=1;i<b.p.length;i+=3)b.p[i]+=.484;
finish(root,'DressedGraniteAndRecessedJoints',stone,mat.stone);finish(root,'TimberCapEndgrain',wood,mat.wood);finish(root,'ForgedStrapsAndPins',iron,mat.iron);finish(root,'ContactSnowPockets',snow,mat.snow);
return root;
}Scroll code horizontally
Asset content is dedicated CC0-1.0. Kiln and Holodeck software keep their own licences.