Runtime assets
Models, textures and animations prepared for use in a scene or application.
10,403 bytes (0.01 MB)
Download runtime assetsAn iron lantern with a glazed enclosure, candle-shaped amber core, pitched cap and carrying ring.

Drag to orbit after opening. The model starts stationary.
For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.
Models, textures and animations prepared for use in a scene or application.
10,403 bytes (0.01 MB)
Download runtime assetsModels plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.
60,730 bytes (0.06 MB)
Download full kiln assets (remixable)Runtime includes the GLB and its Kiln metadata sidecar. The editable ZIP is this final saved revision: model, exact source, editing manifest and preview. Earlier revisions are left out; the parent revision identifier is kept.
Import the editable ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. Use Kiln 1.4.0 or later.
const meta={name:'Winter cabin / amber lantern',role:'prop'};
function texture(name,a,b,scale,seed,stripes) {
const layers=[{op:'noise',colorA:a,colorB:b,scale,octaves:3,seed}];
if(stripes) layers.push({op:'stripes',colorA:0x999999,colorB:0xffffff,count:stripes,angleDeg:0,blend:'multiply',opacity:0.25});
return proceduralTexture({schemaVersion:2,size:256,usage:'albedo',name,layers});
}
function surface(name,a,b,rough,scale,seed,stripes) {
const albedo=texture(name,a,b,scale,seed,stripes);
return pbrMaterial({albedo,normal:normalMapFromHeight(albedo,{strength:1.2}),roughness:rough,metalness:0});
}
function collector() {return {p:[],n:[],uv:[]};}
function addGeo(b,g,pos=[0,0,0],rot=[0,0,0],sc=[1,1,1]) {
let geo=g.index?g.toNonIndexed():g.clone();
const q=new THREE.Quaternion().setFromEuler(new THREE.Euler(...rot));
const m=new THREE.Matrix4().compose(new THREE.Vector3(...pos),q,new THREE.Vector3(...sc));
geo.applyMatrix4(m);
const p=geo.getAttribute('position'),n=geo.getAttribute('normal'),uv=geo.getAttribute('uv');
for(let i=0;i<p.count;i++){b.p.push(p.getX(i),p.getY(i),p.getZ(i));b.n.push(n.getX(i),n.getY(i),n.getZ(i));b.uv.push(uv?uv.getX(i):p.getX(i),uv?uv.getY(i):p.getY(i));}
}
function finish(root,name,b,mat) {
const g=new THREE.BufferGeometry();g.setAttribute('position',new THREE.Float32BufferAttribute(b.p,3));g.setAttribute('normal',new THREE.Float32BufferAttribute(b.n,3));g.setAttribute('uv',new THREE.Float32BufferAttribute(b.uv,2));
return createPart(name,g,mat,{parent:root});
}
function box(b,size,pos,rot=[0,0,0]) {addGeo(b,new THREE.BoxGeometry(...size),pos,rot);}
function build(){
const root=createRoot('AmberLantern');
const metal=collector(),core=collector();
const iron=new THREE.MeshStandardMaterial({color:0x303b3b,roughness:.45,metalness:.72});
const warm=new THREE.MeshStandardMaterial({color:0xc9b18a,emissive:0xffa04b,emissiveIntensity:.46,roughness:.76});
const glass=new THREE.MeshStandardMaterial({color:0xdcc79c,transparent:true,opacity:.15,roughness:.2,metalness:0,side:THREE.DoubleSide,depthWrite:false});
box(metal,[.28,.045,.28],[0,.0225,0]);box(metal,[.29,.04,.29],[0,.43,0]);
for(const x of [-.113,.113])for(const z of [-.113,.113])box(metal,[.022,.37,.022],[x,.235,z]);
addGeo(metal,new THREE.ConeGeometry(.24,.13,4),[0,.51,0],[0,Math.PI/4,0]);
addGeo(metal,new THREE.TorusGeometry(.06,.009,5,14),[0,.61,0]);
addGeo(core,new THREE.CylinderGeometry(.044,.048,.22,12),[0,.16,0]);
addGeo(core,new THREE.SphereGeometry(.033,8,6),[0,.30,0],[0,0,0],[.7,1.8,.7]);
finish(root,'IronHousing',metal,iron);finish(root,'WarmCore',core,warm);
createPart('GlazedEnclosure',new THREE.BoxGeometry(.212,.335,.212),glass,{position:[0,.235,0],parent:root});
return root;
}Scroll code horizontally
Asset content is dedicated CC0-1.0. Kiln and Holodeck software keep their own licences.