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A broad mountain fir with irregular branches, needle sprays and snow loads for prominent trees near the cabin.

A broad mountain fir with irregular branches, needle sprays and snow loads for prominent trees near the cabin.

Drag to orbit after opening. The model starts stationary.

For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.

Triangles
38,054
Meshes
3
Materials
3
Dimensions (m)
6.05 × 10.75 × 6.18

Runtime assets

Models, textures and animations prepared for use in a scene or application.

1,467,067 bytes (1.47 MB)

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Full Kiln assets (remixable)

Models plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.

1,921,242 bytes (1.92 MB)

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Runtime includes the GLB and its Kiln metadata sidecar. The editable ZIP is this final saved revision: model, exact source, editing manifest and preview. Earlier revisions are left out; the parent revision identifier is kept.

Import the editable ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. Use Kiln 1.4.0 or later.

Collection / asset / revision
project / a_d7c11d251c944d37bb395dd2317258bc / r_24dc1336523045fe90ab54f009816389
Parent revision
r_105e6c9467ed4443a85cf1979b45aab2
Source SHA-256
76b365e5b633cc9adc59c80083d1ea803ef2f0b94ca50fd00d03f0c7c806b46a
Mature mountain fir: exact saved source
const meta={name:'Winter fir / articulated snow boughs',role:'fill'};
const CFG={species:'fir',tier:'near',seed:24719,height:10.65,radius:2.9,branches:49,load:.54};

function rng(seed){let s=seed>>>0;return()=>{s^=s<<13;s^=s>>>17;s^=s<<5;return(s>>>0)/4294967296;};}
function bucket(){return{p:[],n:[],uv:[],c:[]};}
function add(b,g,pos=[0,0,0],rot=[0,0,0],scale=[1,1,1],tint=1){
 const q=rot.isQuaternion?rot:new THREE.Quaternion().setFromEuler(new THREE.Euler(...rot));
 const geo=g.index?g.toNonIndexed():g.clone();geo.applyMatrix4(new THREE.Matrix4().compose(new THREE.Vector3(...pos),q,new THREE.Vector3(...scale)));
 const p=geo.getAttribute('position'),n=geo.getAttribute('normal'),u=geo.getAttribute('uv');
 for(let i=0;i<p.count;i++){b.p.push(p.getX(i),p.getY(i),p.getZ(i));b.n.push(n.getX(i),n.getY(i),n.getZ(i));b.uv.push(u?u.getX(i):0,u?u.getY(i):0);b.c.push(tint,tint,tint);}
}
function mesh(root,name,b,m){const g=new THREE.BufferGeometry();for(const[k,a,s]of[['position',b.p,3],['normal',b.n,3],['uv',b.uv,2],['color',b.c,3]])g.setAttribute(k,new THREE.Float32BufferAttribute(a,s));m.vertexColors=true;return createPart(name,g,m,{parent:root});}
function tube(points,r0,r1,sides=5){
 const p=[],uv=[],ix=[];
 for(let j=0;j<points.length;j++){
  const v=new THREE.Vector3(...points[j]);const d=new THREE.Vector3(...points[Math.min(j+1,points.length-1)]).sub(new THREE.Vector3(...points[Math.max(0,j-1)])).normalize();
  const a=new THREE.Vector3(0,1,0);if(Math.abs(d.y)>.93)a.set(1,0,0);a.cross(d).normalize();const c=new THREE.Vector3().crossVectors(d,a).normalize();
  for(let k=0;k<sides;k++){const t=k/sides*Math.PI*2,r=r0+(r1-r0)*j/(points.length-1);const w=v.clone().addScaledVector(a,Math.cos(t)*r).addScaledVector(c,Math.sin(t)*r);p.push(...w.toArray());uv.push(k/sides*Math.max(.18,2*Math.PI*r0/.7),j/(points.length-1)*Math.max(.1,new THREE.Vector3(...points[0]).distanceTo(new THREE.Vector3(...points[points.length-1]))/.7));}
 }
 for(let j=0;j<points.length-1;j++)for(let k=0;k<sides;k++){const a=j*sides+k,b=j*sides+(k+1)%sides,c=a+sides,d=b+sides;ix.push(a,b,c,b,d,c);}
 // Closed bark tubes face outward: reverse both the sides and end caps together.
 for(let k=1;k<sides-1;k++){ix.push(0,k+1,k);const q=(points.length-1)*sides;ix.push(q,q+k,q+k+1);}
 const g=new THREE.BufferGeometry();g.setAttribute('position',new THREE.Float32BufferAttribute(p,3));g.setAttribute('uv',new THREE.Float32BufferAttribute(uv,2));g.setIndex(ix);g.computeVertexNormals();return g;
}
function snowLobe(length,width,depth,seed,sides=7){
 // Existing ring/side budget: blunt settled ends, unequal shoulders, flat bough contact.
 const p=[],uv=[],ix=[],rings=sides>=7?5:3;
 for(let j=0;j<rings;j++){const u=j/(rings-1),t=.5-.5*Math.cos(Math.PI*u),f=(rings===5?[.30,.84,1,.76,.24]:[.38,1,.30])[j];
  for(let k=0;k<sides;k++){
   const a=k/sides*Math.PI*2,yy=Math.cos(a),asym=1+.10*Math.sin(seed*.37+j*2.17)+.065*Math.sin(k*2.2+seed);
   const side=Math.sin(a),shoulder=1+.12*side*Math.sin(seed*.23+j*1.7);
   p.push(t*length+width*.085*Math.sin(a+seed)*Math.sin(.35+u*Math.PI),
     yy>=0?Math.pow(yy,.72)*depth*f*asym:-depth*.22*(.8+.2*f),
     side*width*f*asym*shoulder+width*.12*Math.sin(t*4+seed)*Math.sin(Math.PI*t));
   uv.push(t,k/sides);
  }
 }
 for(let j=0;j<rings-1;j++)for(let k=0;k<sides;k++){let a=j*sides+k,b=j*sides+(k+1)%sides,c=a+sides,d=b+sides;ix.push(a,b,c,b,d,c);}
 for(let k=1;k<sides-1;k++){ix.push(0,k+1,k);const q=(rings-1)*sides;ix.push(q,q+k,q+k+1);}
 const g=new THREE.BufferGeometry();g.setAttribute('position',new THREE.Float32BufferAttribute(p,3));g.setAttribute('uv',new THREE.Float32BufferAttribute(uv,2));g.setIndex(ix);g.computeVertexNormals();return g;
}
// Branch-frame correction shared by all seven authored-distance families.
// Every spray and snow load derives from the same supporting world-space segment.
function branchFrame(a,b,roll=0){
 const x=new THREE.Vector3(...b).sub(new THREE.Vector3(...a)).normalize();
 let y=new THREE.Vector3(0,1,0).addScaledVector(x,-x.y).normalize();
 if(y.lengthSq()<.01)y=new THREE.Vector3(0,0,1).addScaledVector(x,-x.z).normalize();
 const z=new THREE.Vector3().crossVectors(x,y).normalize();
 return new THREE.Quaternion().setFromRotationMatrix(new THREE.Matrix4().makeBasis(x,y,z)).multiply(new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(1,0,0),roll));
}
function needleMaterial(){
 const R=rng(94519),operations=[{op:'paint',shape:{kind:'line',from:[8,512],to:[1010,512],width:5},rgba:[59,64,43,255]}];
 // Fine terminal needle combs overlap on a shared rachis. Narrow individual tips
 // and discontinuous gaps replace broad leaf-shaped polygons in the first study.
 for(let j=0;j<42;j++){
  const sx=12+j*23+R()*12,sy=512+(R()-.5)*18,side=j%2?1:-1;
  const angle=side*(.78+R()*.62),len=(210+R()*180)*(1-j/85),half=27+R()*23,points=[];
  for(const ss of [1,-1])for(let k=0;k<10;k++){
   const ii=ss===1?k:9-k,x=ii*len/10;
   for(const v of [[x,ss*3],[x+len/28,ss*half*(.52+R()*.66)],[x+len/11,ss*3]])points.push([Math.round(sx+Math.cos(angle)*v[0]-Math.sin(angle)*v[1]),Math.round(sy+Math.sin(angle)*v[0]+Math.cos(angle)*v[1])]);
  }
  const g=76+Math.round(R()*42);
  operations.push({op:'paint',shape:{kind:'polygon',points},rgba:[Math.round(g*.67),g,Math.round(g*.76),255]});
  if(j%4===0)operations.push({op:'paint',shape:{kind:'line',from:[Math.round(sx),Math.round(sy)],to:[Math.round(sx+Math.cos(angle)*len),Math.round(sy+Math.sin(angle)*len)],width:2},rgba:[56,68,46,255]});
 }
 for(const op of operations){const s=op.shape;if(s.points)s.points=s.points.map(p=>p.map(v=>Math.round(v*.5)));if(s.from)s.from=s.from.map(v=>Math.round(v*.5));if(s.to)s.to=s.to.map(v=>Math.round(v*.5));if(s.width)s.width=Math.max(1,Math.round(s.width*.5));}
 const albedo=proceduralTexture({schemaVersion:3,width:512,height:512,name:'M4_FineConnectedNeedleCombs512_RGBA',usage:'albedo',background:[0,0,0,0],operations});
 return pbrMaterial({albedo,roughness:.94,metalness:0,alphaMode:'mask',alphaCutoff:.32,doubleSided:true});
}
function foldedSpray(){
 const g=new THREE.BufferGeometry();
 g.setAttribute('position',new THREE.Float32BufferAttribute([0,0,-.5, 0,0,.5, .48,.065,-.5, .48,.065,.5, 1,-.025,-.42, 1,-.025,.42],3));
 g.setAttribute('uv',new THREE.Float32BufferAttribute([0,1,0,0,.48,1,.48,0,1,1,1,0],2));
 g.setIndex([0,1,2,1,3,2,2,3,4,3,5,4]);g.computeVertexNormals();return g;
}
async function build(){
 const root=createRoot(CFG.species==='fir'?'WinterFirBranchFrame':'WinterSpruceBranchFrame'),R=rng(CFG.seed);
 const near=CFG.tier==='near',mid=CFG.tier==='middle',sap=CFG.height<4,bg=!near&&!mid&&!sap,spruce=CFG.species==='spruce';
 const bark=await materialRecipe('kiln.material.bark.v1',{baseColor:'#b7b4aa',roughness:.94,textureResources:{baseColor:'kiln.texture.bark-brown-01-albedo.v1',normal:'kiln.texture.bark-brown-01-normal.v1'}});
 const snowTex=proceduralTexture({schemaVersion:2,size:128,name:'DrySnowFine',layers:[{op:'noise',colorA:0xe4e8e8,colorB:0xf9faf7,scale:42,octaves:2,seed:392}]});
 const snow=pbrMaterial({albedo:snowTex,roughness:.96,metalness:0}),needle=needleMaterial();
 const wood=bucket(),green=bucket(),white=bucket(),H=CFG.height;
 const trunk=[];for(let j=0;j<9;j++)trunk.push([.065*Math.sin(j*.67)*H/11,j*H/8,.048*Math.sin(j*.91)*H/11]);
 add(wood,tube(trunk,.24*H/10.65,.009,near?9:5));
 if(near||sap)for(let i=0;i<6;i++){const a=i*1.047+R()*.5,L=(.39+R()*.37)*Math.min(1,H/7);add(wood,tube([[0,.3*H/11,0],[Math.cos(a)*L*.45,.10*H/11,Math.sin(a)*L*.45],[Math.cos(a)*L,.008,Math.sin(a)*L]],.12*H/11,.015*H/11,5));}
 const card=foldedSpray();
 const cheapCard=new THREE.PlaneGeometry(1,1);cheapCard.rotateX(-Math.PI/2);cheapCard.translate(.5,0,0);
 const spray=(a,b,width,roll,tint,cheap=false)=>{const L=new THREE.Vector3(...a).distanceTo(new THREE.Vector3(...b));add(green,cheap?cheapCard:card,a,branchFrame(a,b,roll),[L,1,width],tint);};
 const wp=(v,theta,pos)=>new THREE.Vector3(...v).applyAxisAngle(new THREE.Vector3(0,1,0),-theta).add(new THREE.Vector3(...pos)).toArray();
 for(let i=0;i<CFG.branches;i++){
  const t=i/(CFG.branches-1),floor=sap?.3:spruce?1.6:1.2,cluster=1-Math.pow(1-t,1.34)+.011*Math.sin(i*2.17)+.006*Math.sin(i*.81),h=Math.max(floor,Math.min(H-.14,floor+(H-floor-.16)*cluster+(R()-.5)*.29));
  const theta=i*2.39996+(R()-.5)*1.10,len=CFG.radius*Math.pow(Math.max(.006,1-cluster),.52)*(.73+R()*.34)+.08;
  const droop=(spruce?.52:.22)*len*(.65+R()*.5),lift=(spruce?.1:.16)*len;
  const by=s=>lift*Math.sin(s*Math.PI)-droop*s*s;
  const pos=[.05*Math.sin(h)*H/11,h,.04*Math.cos(h)*H/11],rotation=[0,-theta,0];
  const at=s=>wp([s*len,by(s),.045*Math.sin(s*4+i)*s],theta,pos);
  const primary=[];for(let j=0;j<5;j++)primary.push(at(j/4));
  if(!bg)add(wood,tube(primary,(.033*(1-t)+.006)*Math.min(1,H/7),.003,near?5:3));
  const tint=.79+R()*.21;
  if(bg){
   // Two true local-axis planes preserve volume from every horizontal azimuth.
   const a=at(.12),b=at(1.04),w=len*(spruce?.56:.77);
   spray(a,b,w,.55,tint,true);spray(a,b,w,-.68,tint*.94,true);
   if(R()<CFG.load){const q=branchFrame(at(.2),at(.93));const p=at(.2);p[1]+=.02;add(white,snowLobe(len*.58,w*.30,(.10+.10*R())*(1-.6*t),CFG.seed+i*73,4),p,q);}
   continue;
  }
  const pairs=near?4:mid?2:sap?2:1;
  for(let j=0;j<pairs;j++)for(const side of [-1,1]){
   const s=.18+j*(.68/pairs)+(R()-.5)*.055,L=len*(.38-.09*s)*(.78+R()*.42),ang=side*(.52+R()*.4),pend=(spruce?.57:.2)*L;
   const a=at(s),end=wp([s*len+Math.cos(ang)*L,by(s)-pend,.045*Math.sin(s*4+i)*s+Math.sin(ang)*L],theta,pos);
   const d=new THREE.Vector3(...end).sub(new THREE.Vector3(...a));
   if(near||sap)add(wood,tube([a,end],.010*Math.min(1,H/8),.002,3));
   const width=L*(spruce?1.25:1.46);
   spray(a,end,width,.63+(R()-.5)*.25,tint);
   spray(a,end,width,-.67+(R()-.5)*.3,tint*.95);
   // Smaller terminal shoots originate on the exact twig centerline.
   if(near)for(let f=1;f<=2;f++)for(const ss of [-1,1]){
    const p=new THREE.Vector3(...a).addScaledVector(d,f/3),yaw=theta+ang+ss*(.54+R()*.32),l=Math.min(.43,L*(.43+R()*.2));
    const e=p.clone().add(new THREE.Vector3(Math.cos(yaw)*l,-l*(spruce?.48:.1),Math.sin(yaw)*l));
    if(f===2)add(wood,tube([p.toArray(),e.toArray()],.004,.001,3));
    spray(p.toArray(),e.toArray(),l*.70,(R()-.5)*1.8,tint*.96);
   }
   if(R()<CFG.load*(near?1:.78)){
    const p=new THREE.Vector3(...a).addScaledVector(d,.13);
    const q=branchFrame(a,end),thick=(.10+R()*.09)*(1-.50*t)*Math.min(1,H/6);p.y+=.018+thick*.22;
    add(white,snowLobe(L*(.64+R()*.19),width*(.21+R()*.10),thick,CFG.seed+i*131+j*11+side,near?7:5),p.toArray(),q,[1,1,1],.96+R()*.04);
   }
  }
  // Several overlapping fine sprays stay on the curved primary wood, including tips.
  const pieces=near?5:mid?2:2;
  for(let k=0;k<pieces;k++){const s=.08+k*.80/pieces,e=Math.min(1.06,s+.42),a=at(s),b=at(e),w=len*(spruce?.42:.50);spray(a,b,w,.7,tint);spray(a,b,w,-.7,tint*.94);}
  if(R()<CFG.load*.5){const a=at(.18),b=at(.68);a[1]+=.018+(.09*(1-t)+.025)*.22;add(white,snowLobe(len*.47,.12*(1-t)+.028,.09*(1-t)+.025,CFG.seed+i*71,near?7:5),a,branchFrame(a,b));}
 }
 // Fine needles continue into the asymmetric vertical leader; no naked wire crown.
 for(let i=0;i<5;i++){const y=H-.55+i*.12,a=[0,y,0],theta=i*2.4,L=.26*(1-i*.13);spray(a,[Math.cos(theta)*L,y+.12,Math.sin(theta)*L],.19,.5,1,true);spray(a,[Math.cos(theta)*L,y+.12,Math.sin(theta)*L],.19,-.6,.94,true);}
 if(near)for(let i=0;i<4;i++){const a=i*1.57+.3;add(white,snowLobe(.38,.16,.065,23+i,5),[Math.cos(a)*.18,.02,Math.sin(a)*.18],[0,-a,0]);}
 mesh(root,'BarkStructure',wood,bark);mesh(root,'NeedleSprays',green,needle);mesh(root,'SupportedSnowLoads',white,snow);
 return root;
}

Asset content is dedicated CC0-1.0. Kiln and Holodeck software keep their own licences.