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A chamfered limestone corner block for the bed curbs.

A chamfered limestone corner block for the bed curbs.

Drag to orbit after opening. The model starts stationary.

For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.

Triangles
104
Meshes
1
Materials
1
Dimensions (m)
0.35 × 0.19 × 0.35

Full Kiln assets (remixable)

Models plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.

17,026 bytes (0.02 MB)

Download full kiln assets (remixable)

Runtime includes the GLB and its Kiln metadata sidecar. The editable ZIP is this final saved revision: model, exact source, editing manifest and preview. Earlier revisions are left out; the parent revision identifier is kept.

Import the editable ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. Use Kiln 1.4.0 or later.

Collection / asset / revision
project / a_b35f27ffd37d4d2389b4167943ac0f2f / r_f1c84b5613d0469bb7b2cf81be9d00ee
Source SHA-256
52b95e90fa66fcbb6211f0960e8cc47821ce90fb6d53365c6f1ff5c7bbff55c1
Curb corner: exact saved source
// pave-curb-corner — Kiln 1.3.1 paving/trim family for the courtyard plaza.
// Code MIT. Shared helpers first, asset definition below.
// ---- Shared paving/trim helpers (identical in every paving asset) ----
// Frame: metres, +X forward, +Y up, +Z right. Host ground at Y=0.
const PAVE = {
  top: 0.03,        // finished paving surface
  under: -0.05,     // underside of every paving/trim unit
  jointGap: 0.009,  // full joint width between stones (half at module edges)
  jointY: 0.022,    // sunken joint (mortar) surface, 8 mm below the top
};

/** The three shared stone definitions used by the whole paving family. */
async function pavingMaterials() {
  const limestone = await materialRecipe('kiln.material.stone.v1', { baseColor: '#d6c8a8', roughness: 0.9 });
  limestone.name = 'Limestone';
  const travertine = await materialRecipe('kiln.material.stone.v1', { baseColor: '#c9b48c', roughness: 0.86 });
  travertine.name = 'Travertine';
  const mortar = await materialRecipe('kiln.material.stone.v1', { baseColor: '#857860', roughness: 0.97 });
  mortar.name = 'JointMortar';
  return { limestone, travertine, mortar };
}

/** Deterministic hash in [0,1). */
function hash01(i, salt) {
  let h = (i * 374761393 + (salt || 0) * 668265263) | 0;
  h = Math.imul(h ^ (h >>> 13), 1274126177);
  h = h ^ (h >>> 16);
  return (h >>> 0) / 4294967296;
}

/** Triangle accumulator: flat-shaded, box-projected UVs (metres). */
function makeBuffer() { return { pos: [], nor: [], uv: [], tris: 0 }; }
function pushTri(buf, a, b, c, expected, uvOffset) {
  const ux = b[0] - a[0], uy = b[1] - a[1], uz = b[2] - a[2];
  const vx = c[0] - a[0], vy = c[1] - a[1], vz = c[2] - a[2];
  let nx = uy * vz - uz * vy, ny = uz * vx - ux * vz, nz = ux * vy - uy * vx;
  const len = Math.hypot(nx, ny, nz);
  if (len < 1e-12) return; // drop degenerate
  nx /= len; ny /= len; nz /= len;
  if (expected && nx * expected[0] + ny * expected[1] + nz * expected[2] < 0) {
    const t = b; b = c; c = t; nx = -nx; ny = -ny; nz = -nz;
  }
  const ax = Math.abs(nx), ay = Math.abs(ny), az = Math.abs(nz);
  const o = uvOffset || [0, 0];
  for (const p of [a, b, c]) {
    buf.pos.push(p[0], p[1], p[2]);
    buf.nor.push(nx, ny, nz);
    if (ay >= ax && ay >= az) buf.uv.push(p[0] + o[0], p[2] + o[1]);
    else if (ax >= az) buf.uv.push(p[2] + o[0], p[1] + o[1]);
    else buf.uv.push(p[0] + o[0], p[1] + o[1]);
  }
  buf.tris++;
}
function bufferGeo(buf) {
  return meshGeo({ positions: buf.pos, normals: buf.nor, uvs: buf.uv });
}

function signedArea(poly) {
  let s = 0;
  for (let i = 0; i < poly.length; i++) {
    const [a0, b0] = poly[i], [a1, b1] = poly[(i + 1) % poly.length];
    s += a0 * b1 - a1 * b0;
  }
  return s / 2;
}
/** Miter offset of a CCW polygon inward by d (small d only). */
function insetPoly(poly, d) {
  if (!d) return poly.map(p => p.slice());
  const n = poly.length, out = [];
  for (let i = 0; i < n; i++) {
    const p = poly[i], pp = poly[(i - 1 + n) % n], pn = poly[(i + 1) % n];
    const e1 = [p[0] - pp[0], p[1] - pp[1]], e2 = [pn[0] - p[0], pn[1] - p[1]];
    const l1 = Math.hypot(e1[0], e1[1]), l2 = Math.hypot(e2[0], e2[1]);
    const n1 = [-e1[1] / l1, e1[0] / l1], n2 = [-e2[1] / l2, e2[0] / l2]; // inward for CCW
    const k = d / (1 + n1[0] * n2[0] + n1[1] * n2[1]);
    out.push([p[0] + (n1[0] + n2[0]) * k, p[1] + (n1[1] + n2[1]) * k]);
  }
  return out;
}

/**
 * Closed solid lofted through stations of one 2D section.
 * poly: 2D outline [[a,b],...]; frame.map(a,b,t) -> [x,y,z]; frame.dir(a,b,t) -> vector;
 * stations: [{ inset, t }] in increasing t. deform(p, frac) optionally offsets points.
 */
function loftSolid(buf, poly, frame, stations, opts) {
  opts = opts || {};
  let P = poly;
  if (signedArea(P) < 0) P = P.slice().reverse();
  const n = P.length;
  const t0 = stations[0].t, t1 = stations[stations.length - 1].t;
  const rings2 = stations.map(s => insetPoly(P, s.inset));
  const rings = rings2.map((r, k) => r.map(([a, b]) => {
    let p = frame.map(a, b, stations[k].t);
    if (opts.deform) p = opts.deform(p, (stations[k].t - t0) / (t1 - t0));
    return p;
  }));
  const axis = frame.dir(0, 0, 1);
  const uvo = opts.uvOffset;
  for (let k = 0; k < stations.length - 1; k++) {
    const dt = stations[k + 1].t - stations[k].t;
    const dIn = stations[k + 1].inset - stations[k].inset;
    for (let i = 0; i < n; i++) {
      const j = (i + 1) % n;
      const ea = P[j][0] - P[i][0], eb = P[j][1] - P[i][1];
      const el = Math.hypot(ea, eb);
      const outward = frame.dir(eb / el, -ea / el, 0); // outward normal of a CCW edge
      const exp = [dt * outward[0] + dIn * axis[0], dt * outward[1] + dIn * axis[1], dt * outward[2] + dIn * axis[2]];
      const a = rings[k][i], b = rings[k][j], c = rings[k + 1][j], d = rings[k + 1][i];
      pushTri(buf, a, b, c, exp, uvo);
      pushTri(buf, a, c, d, exp, uvo);
    }
  }
  for (const [k, sign] of [[0, -1], [stations.length - 1, 1]]) {
    if (opts.skipCap && opts.skipCap(k === 0 ? 'start' : 'end')) continue;
    const contour = rings2[k].map(([a, b]) => new THREE.Vector2(a, b));
    const faces = THREE.ShapeUtils.triangulateShape(contour, []);
    const exp = [axis[0] * sign, axis[1] * sign, axis[2] * sign];
    for (const f of faces) pushTri(buf, rings[k][f[0]], rings[k][f[1]], rings[k][f[2]], exp, uvo);
  }
}

/** Horizontal slabs: section in plan (a=X, b=Z), lofted up +Y. */
const PLAN = {
  map: (a, b, t) => [a, t, b],
  dir: (a, b, t) => [a, t, b],
};
/** Long trim: section in (a=X, b=Y), lofted along +Z. */
const ALONG_Z = {
  map: (a, b, t) => [a, b, t],
  dir: (a, b, t) => [a, b, t],
};

/**
 * Bevelled paving slab from a plan polygon (already shrunk by the half joints).
 * Worn quarter-round arris of radius r. tilt: { dy, gx, gz } in metres (≤ 0 at top).
 */
function addSlab(buf, plan, r, tilt, uvOffset) {
  const yb = PAVE.jointY, yt = PAVE.top;
  const s = Math.SQRT1_2;
  const stations = [
    { inset: 0, t: yb },
    { inset: 0, t: yt - r },
    { inset: r * (1 - s), t: yt - r * (1 - s) },
    { inset: r, t: yt },
  ];
  let cx = 0, cz = 0;
  for (const p of plan) { cx += p[0]; cz += p[1]; }
  cx /= plan.length; cz /= plan.length;
  const deform = tilt ? (p, f) => [p[0], p[1] + f * (tilt.dy + tilt.gx * (p[0] - cx) + tilt.gz * (p[2] - cz)), p[2]] : null;
  loftSolid(buf, plan, PLAN, stations, { deform, uvOffset });
}

/** Rectangle polygon helper in (a,b). */
function rectPoly(a0, a1, b0, b1) { return [[a0, b0], [a1, b0], [a1, b1], [a0, b1]]; }

/**
 * Tilt that keeps every corner of the slab at or below the nominal top (≤ maxDrop).
 * Returns { dy, gx, gz } with the highest corner 0..1 mm below the top.
 */
function wearTilt(plan, seed, maxDrop) {
  let x0 = Infinity, x1 = -Infinity, z0 = Infinity, z1 = -Infinity;
  for (const [a, b] of plan) { x0 = Math.min(x0, a); x1 = Math.max(x1, a); z0 = Math.min(z0, b); z1 = Math.max(z1, b); }
  const hx = (x1 - x0) / 2, hz = (z1 - z0) / 2;
  const sx = (hash01(seed, 3) - 0.5) * 2, sz = (hash01(seed, 4) - 0.5) * 2;
  const span = maxDrop * (0.45 + 0.4 * hash01(seed, 5)); // drop between high and low corner
  const gx = sx * span / (2 * hx) * 0.5, gz = sz * span / (2 * hz) * 0.5;
  const highest = Math.abs(gx) * hx + Math.abs(gz) * hz;
  const extra = 0.001 * hash01(seed, 6);
  return { dy: -highest - extra, gx, gz };
}
// ---- end shared helpers ----

const meta = { name: 'pave-curb-corner', role: 'prop' };

// 0.35 m x 0.35 m corner block, 0.14 m above ground, with a small chamfered cap
// set off by a shallow V groove. Vertical arrises softened by an 8 mm chamfer.
const SIZE = 0.35;
const HEIGHT = 0.14;
const ARRIS = 0.008;      // vertical corner chamfer (plan)
const CAP_CHAMFER = 0.02;

async function build() {
  const root = createRoot('PaveCurbCorner');
  const mats = await pavingMaterials();
  const s = SIZE / 2, a = ARRIS;
  const plan = [[-s + a, -s], [s - a, -s], [s, -s + a], [s, s - a], [s - a, s], [-s + a, s], [-s, s - a], [-s, -s + a]];
  const buf = makeBuffer();
  loftSolid(buf, plan, PLAN, [
    { inset: 0, t: PAVE.under },
    { inset: 0, t: 0.094 },
    { inset: 0.006, t: 0.099 },     // V groove below the cap
    { inset: 0.006, t: 0.103 },
    { inset: 0, t: 0.108 },
    { inset: 0, t: HEIGHT - CAP_CHAMFER },
    { inset: CAP_CHAMFER, t: HEIGHT },
  ]);
  createPart('CornerBlock', bufferGeo(buf), mats.limestone, { parent: root });
  return root;
}

Asset content is dedicated CC0-1.0. Kiln and Holodeck software keep their own licences.