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An arching fern for the jungle floor. Its fronds bend in Holodeck’s wind.

An arching fern for the jungle floor. Its fronds bend in Holodeck’s wind.

Drag to orbit after opening. The model starts stationary.

For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.

Triangles
1,232
Meshes
2
Materials
2
Dimensions (m)
2.07 × 0.78 × 2.27

Runtime assets

Models, textures and animations prepared for use in a scene or application.

33,330 bytes (0.03 MB)

Download runtime assets

Full Kiln assets (remixable)

Models plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.

221,843 bytes (0.22 MB)

Download full kiln assets (remixable)

Runtime includes the GLB and its Kiln metadata sidecar. The editable ZIP is this final saved revision: model, exact source, editing manifest and preview. Earlier revisions are left out; the parent revision identifier is kept.

Import the editable ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. Use Kiln 1.4.0 or later.

Collection / asset / revision
project / a_00c3a49306e7441ea2826a6a4c526460 / r_ca0d0037051040c8b5e5ca1143d92ebd
Source SHA-256
4380a352813bb5d52b8e292bf2509b42d20ba729cbb469416604a42e4b929991
Arched jungle fern: exact saved source
const meta={name:"Tidemark arched jungle fern",role:"fill"};
function build(){
const root=createRoot(meta.name),mats={},batches={};
function mat(key,color,leaf=false){const m=gameMaterial(color,{roughness:.83,metalness:0,flatShading:false});if(leaf){m.side=THREE.DoubleSide;m.color.setHex(0xffffff);m.map=proceduralTexture({schemaVersion:2,size:64,usage:"albedo",name:"Warm layered greens",layers:[{op:"gradient",from:color,to:0x9fb76c,angleDeg:90},{op:"stripes",colorA:0x789753,colorB:0xa2b76e,count:2,opacity:.12,blend:"normal"}]});m.map.wrapS=THREE.ClampToEdgeWrapping;m.map.wrapT=THREE.ClampToEdgeWrapping;}mats[key]=m;}
function joint(name,pos,parent=root,rest=[0,0,0]){const j=createPivot(name,pos,parent);j.name=name;j.rotation.set(...rest);return j;}
function geo(k,g,pos=[0,0,0],rot=[0,0,0],scale=[1,1,1],parent=root){
const key=parent.name+"_"+k;const b=batches[key]??(batches[key]={parent,key:k,p:[],n:[],u:[],i:[]}),c=g.clone();
c.applyMatrix4(new THREE.Matrix4().compose(new THREE.Vector3(...pos),new THREE.Quaternion().setFromEuler(new THREE.Euler(...rot)),new THREE.Vector3(...scale)));
const p=c.getAttribute("position"),n=c.getAttribute("normal"),uv=c.getAttribute("uv"),off=b.p.length/3;
for(let i=0;i<p.count;i++){b.p.push(p.getX(i),p.getY(i),p.getZ(i));b.n.push(n.getX(i),n.getY(i),n.getZ(i));b.u.push(uv?uv.getX(i):0,uv?uv.getY(i):0);}
const ix=c.getIndex();for(let i=0;i<(ix?ix.count:p.count);i++)b.i.push(off+(ix?ix.getX(i):i));c.dispose();}
function ball(k,p,s,parent=root,seg=10){geo(k,sphereGeo(1,seg,6),p,[0,0,0],s,parent);}
function beam(k,a,b,r,parent=root,segments=6){const A=new THREE.Vector3(...a),B=new THREE.Vector3(...b),d=B.clone().sub(A),q=new THREE.Quaternion().setFromUnitVectors(new THREE.Vector3(0,1,0),d.clone().normalize()),e=new THREE.Euler().setFromQuaternion(q);geo(k,cylinderGeo(r,r,d.length(),segments),A.add(B).multiplyScalar(.5).toArray(),[e.x,e.y,e.z],[1,1,1],parent);}
function blade(a,t,w,fold=.06,rows=3,parent=root,key="leaves"){
const d=t.map((v,i)=>v-a[i]),l=Math.hypot(d[0],d[2])||1,side=[-d[2]/l,0,d[0]/l],p=[...a],uv=[.5,0],ix=[];
for(let j=1;j<=rows;j++){const v=j/(rows+1),b=a.map((x,i)=>x+d[i]*v),width=w*Math.pow(Math.sin(Math.PI*v),.75);
p.push(...b.map((x,i)=>x+side[i]*width),b[0],b[1]+fold*Math.sin(Math.PI*v),b[2],...b.map((x,i)=>x-side[i]*width));uv.push(0,v,.5,v,1,v);
const q=1+(j-1)*3;if(j===1)ix.push(0,q,q+1,0,q+1,q+2);else{const z=q-3;ix.push(z,q,z+1,z+1,q,q+1,z+1,q+1,z+2,z+2,q+1,q+2);}}
const tip=p.length/3;p.push(...t);uv.push(.5,1);const z=1+(rows-1)*3;ix.push(z,tip,z+1,z+1,tip,z+2);geo(key,meshGeo({positions:p,indices:ix,uvs:uv}),[0,0,0],[0,0,0],[1,1,1],parent);}
function finish(){for(const b of Object.values(batches)){const part=createPart(b.key,meshGeo({positions:b.p,normals:b.n,indices:b.i,uvs:b.u}),mats[b.key],{parent:b.parent});part.name=b.key==="leaves"?"leaf_blade":b.parent.name.replace(/[^a-zA-Z0-9_-]/g,"_")+"_"+b.key;}return root;}

mat("stem",0x7b9150);mat("leaves",0x4e8846,true);
for(let f=0;f<7;f++){const a=f*2.39996,dx=Math.cos(a),dz=Math.sin(a),length=1.1+.17*Math.sin(f),height=.65+.12*Math.cos(f);function P(t){return[dx*length*t,-.06+height*Math.sin(t*Math.PI*.75),dz*length*t];}
for(let j=0;j<4;j++)beam("stem",P(j/4),P((j+1)/4),.009,root,4);
for(let j=1;j<=7;j++){const t=j/9,b=P(t),reach=.31*Math.sin(t*Math.PI)+.06;for(const s of[-1,1])blade(b,[b[0]-dx*.10-s*dz*reach,b[1]-.025,b[2]-dz*.10+s*dx*reach],.055,.018,2);}
}return finish();}

Asset content is dedicated CC0-1.0. Kiln and Holodeck software keep their own licences.