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A low timber table and woven baskets for the island shelter.

A low timber table and woven baskets for the island shelter.

Drag to orbit after opening. The model starts stationary.

For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.

Triangles
2,096
Meshes
2
Materials
2
Dimensions (m)
4.65 × 1.02 × 3.06

Runtime assets

Models, textures and animations prepared for use in a scene or application.

23,256 bytes (0.02 MB)

Download runtime assets

Full Kiln assets (remixable)

Models plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.

32,913 bytes (0.03 MB)

Download full kiln assets (remixable)

Runtime includes the GLB and its Kiln metadata sidecar. The editable ZIP is this final saved revision: model, exact source, editing manifest and preview. Earlier revisions are left out; the parent revision identifier is kept.

Import the editable ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. Use Kiln 1.4.0 or later.

Collection / asset / revision
project / a_97d6373813054d2b809c14ced99745ad / r_8ca5cf4a3b4b4a5583462eeb16338936
Source SHA-256
a20899a96fb372ad58e1a4f311fbe360915344aaa9d0586b802221a6dda4ac54
Shelter furnishings: exact saved source
const meta={name:"Hut workbench and woven baskets",role:"prop"};
function build(){
const root=createRoot(meta.name), batches={};
function mat(key,color,leaves=false){const m=gameMaterial(color,{roughness:.88,metalness:0,flatShading:false});if(leaves)m.side=THREE.DoubleSide;batches[key]={m,p:[],n:[],u:[],i:[]};return key;}
function geo(key,g,pos=[0,0,0],rot=[0,0,0],scale=[1,1,1]){
 const b=batches[key], c=g.clone(),q=new THREE.Quaternion().setFromEuler(new THREE.Euler(rot[0],rot[1],rot[2]));
 c.applyMatrix4(new THREE.Matrix4().compose(new THREE.Vector3(...pos),q,new THREE.Vector3(...scale)));
 const p=c.getAttribute("position"),n=c.getAttribute("normal"),u=c.getAttribute("uv"),off=b.p.length/3;
 for(let i=0;i<p.count;i++){b.p.push(p.getX(i),p.getY(i),p.getZ(i));b.n.push(n.getX(i),n.getY(i),n.getZ(i));b.u.push(u?u.getX(i):0,u?u.getY(i):0);}
 const idx=c.getIndex();for(let i=0;i<(idx?idx.count:p.count);i++)b.i.push(off+(idx?idx.getX(i):i));c.dispose();
}
function ball(k,p,s,seg=12){geo(k,sphereGeo(1,seg,8),p,[0,0,0],s);}
function beam(k,a,b,r,seg=8){const A=new THREE.Vector3(...a),B=new THREE.Vector3(...b),d=B.clone().sub(A),q=new THREE.Quaternion().setFromUnitVectors(new THREE.Vector3(0,1,0),d.clone().normalize()),e=new THREE.Euler().setFromQuaternion(q);geo(k,cylinderGeo(r,r,d.length(),seg),A.add(B).multiplyScalar(.5).toArray(),[e.x,e.y,e.z]);}
function leaf(k,a,t,w,fold=.08){
 const d=[t[0]-a[0],t[1]-a[1],t[2]-a[2]],L=Math.hypot(d[0],d[2])||1,side=[-d[2]/L,0,d[0]/L],mid=d.map((v,i)=>a[i]+v*.43);
 const p=[...a,...mid.map((v,i)=>v+side[i]*w),mid[0],mid[1]+fold,mid[2],...t,...mid.map((v,i)=>v-side[i]*w)];
 geo(k,meshGeo({positions:p,indices:[0,1,2,1,3,2,0,2,4,2,3,4]}));
}
function tube(k,points,radii,rad=10){const p=[],idx=[];for(let j=0;j<points.length;j++)for(let i=0;i<rad;i++){const a=i/rad*Math.PI*2;p.push(points[j][0]+radii[j]*Math.cos(a),points[j][1],points[j][2]+radii[j]*Math.sin(a));}
for(let j=0;j<points.length-1;j++)for(let i=0;i<rad;i++){const a=j*rad+i,b=j*rad+(i+1)%rad,c=a+rad,d=b+rad;idx.push(a,c,b,b,c,d);}const bot=p.length/3;p.push(...points[0]);const top=p.length/3;p.push(...points[points.length-1]);for(let i=0;i<rad;i++){idx.push(bot,i,(i+1)%rad);const a=(points.length-1)*rad+i,b=(points.length-1)*rad+(i+1)%rad;idx.push(top,b,a);}geo(k,meshGeo({positions:p,indices:idx}));}
function finish(){for(const [name,b]of Object.entries(batches))if(b.p.length)createPart(name,meshGeo({positions:b.p,indices:b.i,normals:b.n,uvs:b.u}),b.m,{parent:root});return root;}

mat("weathered-timber",0x9e825d);mat("woven-fibre",0xb5a174);
for(let j=0;j<4;j++)geo("weathered-timber",new THREE.BoxGeometry(.29,.09,2.4),[-2.25+j*.3,.82,0]);
for(const x of[-2.18,-1.4])for(const z of[-.94,.94])beam("weathered-timber",[x,-.15,z],[x,.8,z],.065,8);
for(let b=0;b<2;b++){const x=1.9,z=-1.5+b*1.05;geo("woven-fibre",cylinderGeo(.35,.26,.42,16),[x,.21,z]);for(let j=0;j<7;j++)geo("woven-fibre",new THREE.TorusGeometry(.27+j*.012,.014,4,16),[x,.04+j*.057,z],[Math.PI/2,0,0]);}
return finish();}

Asset content is dedicated CC0-1.0. Kiln and Holodeck software keep their own licences.