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A clump of coastal grass for dunes and sandy paths.

A clump of coastal grass for dunes and sandy paths.

Drag to orbit after opening. The model starts stationary.

For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.

Triangles
850
Meshes
2
Materials
2
Dimensions (m)
1.59 × 0.92 × 1.61

Runtime assets

Models, textures and animations prepared for use in a scene or application.

29,330 bytes (0.03 MB)

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Full Kiln assets (remixable)

Models plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.

112,125 bytes (0.11 MB)

Download full kiln assets (remixable)

Runtime includes the GLB and its Kiln metadata sidecar. The editable ZIP is this final saved revision: model, exact source, editing manifest and preview. Earlier revisions are left out; the parent revision identifier is kept.

Import the editable ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. Use Kiln 1.4.0 or later.

Collection / asset / revision
project / a_e9e113ec77e74c29b8f836234048f2ab / r_0fbd508d69a94af591440fffccd7a091
Source SHA-256
7089c560d3c4fb4d51e697f29c1815ccbc286210241dbc97e17a59549923aeaa
Dune grass: exact saved source
const meta={name:"Beach grass tussock",role:"fill"};
function build(){
const root=createRoot(meta.name), batches={};
function mat(key,color,leaves=false){const m=gameMaterial(color,{roughness:.88,metalness:0,flatShading:false});if(leaves)m.side=THREE.DoubleSide;batches[key]={m,p:[],n:[],u:[],i:[]};return key;}
function geo(key,g,pos=[0,0,0],rot=[0,0,0],scale=[1,1,1]){
 const b=batches[key], c=g.clone(),q=new THREE.Quaternion().setFromEuler(new THREE.Euler(rot[0],rot[1],rot[2]));
 c.applyMatrix4(new THREE.Matrix4().compose(new THREE.Vector3(...pos),q,new THREE.Vector3(...scale)));
 const p=c.getAttribute("position"),n=c.getAttribute("normal"),u=c.getAttribute("uv"),off=b.p.length/3;
 for(let i=0;i<p.count;i++){b.p.push(p.getX(i),p.getY(i),p.getZ(i));b.n.push(n.getX(i),n.getY(i),n.getZ(i));b.u.push(u?u.getX(i):0,u?u.getY(i):0);}
 const idx=c.getIndex();for(let i=0;i<(idx?idx.count:p.count);i++)b.i.push(off+(idx?idx.getX(i):i));c.dispose();
}
function ball(k,p,s,seg=12){geo(k,sphereGeo(1,seg,8),p,[0,0,0],s);}
function beam(k,a,b,r,seg=8){const A=new THREE.Vector3(...a),B=new THREE.Vector3(...b),d=B.clone().sub(A),q=new THREE.Quaternion().setFromUnitVectors(new THREE.Vector3(0,1,0),d.clone().normalize()),e=new THREE.Euler().setFromQuaternion(q);geo(k,cylinderGeo(r,r,d.length(),seg),A.add(B).multiplyScalar(.5).toArray(),[e.x,e.y,e.z]);}
function leaf(k,a,t,w,fold=.08){
 const d=[t[0]-a[0],t[1]-a[1],t[2]-a[2]],L=Math.hypot(d[0],d[2])||1,side=[-d[2]/L,0,d[0]/L],mid=d.map((v,i)=>a[i]+v*.43);
 const p=[...a,...mid.map((v,i)=>v+side[i]*w),mid[0],mid[1]+fold,mid[2],...t,...mid.map((v,i)=>v-side[i]*w)];
 geo(k,meshGeo({positions:p,indices:[0,1,2,1,3,2,0,2,4,2,3,4]}));
}
function tube(k,points,radii,rad=10){const p=[],idx=[];for(let j=0;j<points.length;j++)for(let i=0;i<rad;i++){const a=i/rad*Math.PI*2;p.push(points[j][0]+radii[j]*Math.cos(a),points[j][1],points[j][2]+radii[j]*Math.sin(a));}
for(let j=0;j<points.length-1;j++)for(let i=0;i<rad;i++){const a=j*rad+i,b=j*rad+(i+1)%rad,c=a+rad,d=b+rad;idx.push(a,c,b,b,c,d);}const bot=p.length/3;p.push(...points[0]);const top=p.length/3;p.push(...points[points.length-1]);for(let i=0;i<rad;i++){idx.push(bot,i,(i+1)%rad);const a=(points.length-1)*rad+i,b=(points.length-1)*rad+(i+1)%rad;idx.push(top,b,a);}geo(k,meshGeo({positions:p,indices:idx}));}
function finish(){for(const [name,b]of Object.entries(batches))if(b.p.length)createPart(name,meshGeo({positions:b.p,indices:b.i,normals:b.n,uvs:b.u}),b.m,{parent:root});return root;}

mat("grass-green",0x8b9461,true);mat("dry-tips",0xb3ab79,true);
for(let i=0;i<85;i++){const a=i*2.39996,r=.56*Math.sqrt((i+.5)/85),base=[r*Math.cos(a),-.075,r*Math.sin(a)],h=.4+.52*(.5+.5*Math.sin(i*12.3)),dx=.3*Math.cos(a+.5),dz=.3*Math.sin(a+.5);
const p=[],idx=[];for(let j=0;j<=5;j++){const t=j/5,w=.018*(1-t*.92);p.push(base[0]+dx*t*t-w,base[1]+h*t,base[2]+dz*t*t,base[0]+dx*t*t+w,base[1]+h*t,base[2]+dz*t*t+.008*Math.sin(t*Math.PI));if(j<5){const k=j*2;idx.push(k,k+2,k+1,k+1,k+2,k+3);}}geo(i%4?"grass-green":"dry-tips",meshGeo({positions:p,indices:idx}));}return finish();}

Asset content is dedicated CC0-1.0. Kiln and Holodeck software keep their own licences.