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A wading bird with named joints for Holodeck’s gait module.

A wading bird with named joints for Holodeck’s gait module.

Drag to orbit after opening. The model starts stationary.

For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.

Triangles
752
Meshes
8
Materials
3
Dimensions (m)
0.67 × 0.50 × 0.23

Runtime assets

Models, textures and animations prepared for use in a scene or application.

13,327 bytes (0.01 MB)

Download runtime assets

Full Kiln assets (remixable)

Models plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.

37,543 bytes (0.04 MB)

Download full kiln assets (remixable)

Runtime includes the GLB and its Kiln metadata sidecar. The editable ZIP is this final saved revision: model, exact source, editing manifest and preview. Earlier revisions are left out; the parent revision identifier is kept.

Import the editable ZIP into Kiln’s Library, or run node kiln.mjs import asset.zip in an authoring workspace. Use Kiln 1.4.0 or later.

Collection / asset / revision
project / a_3f02072d969a437697d2d50ce7e5d5dd / r_f5696d892ce7485dafa2bbfd07376b13
Parent revision
r_f9868f4044554d308840aa2e3d8b8de1
Source SHA-256
c3b1d0eb3e6746125268ae3e74297821b86b5056b20c0d1b9ac6ccafd51eb241
Shore bird: exact saved source
const meta={name:"Tidemark walking sandpiper",role:"prop"};const gaitChannels=[{"node":"hip_left","axis":"z","amplitude":0.3,"phase":0},{"node":"hip_right","axis":"z","amplitude":0.3,"phase":3.141592653589793},{"node":"knee_left","axis":"z","amplitude":0.14,"phase":-1.5707963267948966},{"node":"knee_right","axis":"z","amplitude":0.14,"phase":1.5707963267948966},{"node":"head","axis":"z","amplitude":0.08,"phase":1.5707963267948966}];
function build(){
const root=createRoot(meta.name),mats={},batches={};
function mat(key,color,leaf=false){const m=gameMaterial(color,{roughness:.83,metalness:0,flatShading:false});if(leaf){m.side=THREE.DoubleSide;m.color.setHex(0xffffff);m.map=proceduralTexture({schemaVersion:2,size:64,usage:"albedo",name:"Warm layered greens",layers:[{op:"gradient",from:color,to:0x9fb76c,angleDeg:90},{op:"stripes",colorA:0x789753,colorB:0xa2b76e,count:2,opacity:.12,blend:"normal"}]});m.map.wrapS=THREE.ClampToEdgeWrapping;m.map.wrapT=THREE.ClampToEdgeWrapping;}mats[key]=m;}
function joint(name,pos,parent=root,rest=[0,0,0]){const j=createPivot(name,pos,parent);j.name=name;j.rotation.set(...rest);return j;}
function geo(k,g,pos=[0,0,0],rot=[0,0,0],scale=[1,1,1],parent=root){
const key=parent.name+"_"+k;const b=batches[key]??(batches[key]={parent,key:k,p:[],n:[],u:[],i:[]}),c=g.clone();
c.applyMatrix4(new THREE.Matrix4().compose(new THREE.Vector3(...pos),new THREE.Quaternion().setFromEuler(new THREE.Euler(...rot)),new THREE.Vector3(...scale)));
const p=c.getAttribute("position"),n=c.getAttribute("normal"),uv=c.getAttribute("uv"),off=b.p.length/3;
for(let i=0;i<p.count;i++){b.p.push(p.getX(i),p.getY(i),p.getZ(i));b.n.push(n.getX(i),n.getY(i),n.getZ(i));b.u.push(uv?uv.getX(i):0,uv?uv.getY(i):0);}
const ix=c.getIndex();for(let i=0;i<(ix?ix.count:p.count);i++)b.i.push(off+(ix?ix.getX(i):i));c.dispose();}
function ball(k,p,s,parent=root,seg=10){geo(k,sphereGeo(1,seg,6),p,[0,0,0],s,parent);}
function beam(k,a,b,r,parent=root,segments=6){const A=new THREE.Vector3(...a),B=new THREE.Vector3(...b),d=B.clone().sub(A),q=new THREE.Quaternion().setFromUnitVectors(new THREE.Vector3(0,1,0),d.clone().normalize()),e=new THREE.Euler().setFromQuaternion(q);geo(k,cylinderGeo(r,r,d.length(),segments),A.add(B).multiplyScalar(.5).toArray(),[e.x,e.y,e.z],[1,1,1],parent);}
function blade(a,t,w,fold=.06,rows=3,parent=root,key="leaves"){
const d=t.map((v,i)=>v-a[i]),l=Math.hypot(d[0],d[2])||1,side=[-d[2]/l,0,d[0]/l],p=[...a],uv=[.5,0],ix=[];
for(let j=1;j<=rows;j++){const v=j/(rows+1),b=a.map((x,i)=>x+d[i]*v),width=w*Math.pow(Math.sin(Math.PI*v),.75);
p.push(...b.map((x,i)=>x+side[i]*width),b[0],b[1]+fold*Math.sin(Math.PI*v),b[2],...b.map((x,i)=>x-side[i]*width));uv.push(0,v,.5,v,1,v);
const q=1+(j-1)*3;if(j===1)ix.push(0,q,q+1,0,q+1,q+2);else{const z=q-3;ix.push(z,q,z+1,z+1,q,q+1,z+1,q+1,z+2,z+2,q+1,q+2);}}
const tip=p.length/3;p.push(...t);uv.push(.5,1);const z=1+(rows-1)*3;ix.push(z,tip,z+1,z+1,tip,z+2);geo(key,meshGeo({positions:p,indices:ix,uvs:uv}),[0,0,0],[0,0,0],[1,1,1],parent);}
function finish(){for(const b of Object.values(batches)){const part=createPart(b.key,meshGeo({positions:b.p,normals:b.n,indices:b.i,uvs:b.u}),mats[b.key],{parent:b.parent});part.name=b.key==="leaves"?"leaf_blade":b.parent.name.replace(/[^a-zA-Z0-9_-]/g,"_")+"_"+b.key;}return root;}

mat("grey",0x9da296);mat("cream",0xe2dcc7);mat("dark",0x575b46);
ball("cream",[0,.30,0],[.18,.13,.11],root,12);ball("grey",[-.04,.35,0],[.19,.08,.115],root,12);
const head=joint("head",[.13,.38,0]);ball("cream",[.025,.04,0],[.075,.085,.068],head,12);beam("dark",[.078,.04,0],[.23,.025,0],.01,head,6);for(const s of[-1,1])ball("dark",[.077,.065,s*.053],[.011,.011,.011],head,8);
for(const s of[-1,1]){const side=s<0?"left":"right",hip=joint("hip_"+side,[0,.265,s*.055],root,[0,0,.14]);beam("dark",[0,0,0],[0,-.10,0],.012,hip,5);const knee=joint("knee_"+side,[0,-.10,0],hip,[0,0,-.34]);beam("dark",[0,0,0],[0,-.13,0],.01,knee,5);for(const d of[-1,0,1])beam("dark",[0,-.13,0],[.075,-.145,d*.022],.006,knee,5);}
blade([-.1,.31,0],[-.31,.30,0],.065,.015,2,root,"grey");return finish();}
// Runtime motion is owned by Holodeck behavior.gait. Parent revisions retain the GPU motion study.

Asset content is dedicated CC0-1.0. Kiln and Holodeck software keep their own licences.