Runtime assets
Models, textures and animations prepared for use in a scene or application.
373,720 bytes (0.37 MB)
Download runtime assetsWhite hen with a red comb, yellow legs and raised tail feathers.
Shapes & Seasons Farm · Animals

Drag to orbit after opening. The model starts stationary.
Revision r_b0b9b724b40e4d09a17c8dd8408fba62
Metres · +X forward · +Y up · +Z right
The poster is this revision’s sealed GLB rendered under the Kiln review lighting rig (review-neutral-v1) on the neutral backdrop, with nothing retouched. The 3D view applies the same rig (review-neutral-v1): its light directions and strengths, exposure, tone mapping and backdrop.
For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.
Six views of this revision, rendered on the GPU from its source.

This is the source extracted from the sealed editable archive for the displayed revision.
const meta = {name:'Chicken', units:'metres', author:'gpt-6-astra', license:'CC0-1.0', lineage:'Original geometry and rig; no source reused'};
const TAU=Math.PI*2;
function ell(p,s,n=12,m=8) { const g=new THREE.SphereGeometry(1,n,m);g.scale(...s);g.translate(...p);return g; }
function join(gs){const a=[];for(const g of gs){const h=g.index?g.toNonIndexed():g; const p=h.attributes.position.array;for(let i=0;i<p.length;i+=9){const a0=new THREE.Vector3(p[i],p[i+1],p[i+2]),b0=new THREE.Vector3(p[i+3],p[i+4],p[i+5]),c0=new THREE.Vector3(p[i+6],p[i+7],p[i+8]);if(b0.sub(a0).cross(c0.sub(a0)).lengthSq()>1e-24)a.push(...p.slice(i,i+9));}}const g=new THREE.BufferGeometry();g.setAttribute('position',new THREE.Float32BufferAttribute(a,3));g.computeVertexNormals();return g;}
function rod(a,b,r1,r2,n=8){const av=new THREE.Vector3(...a),bv=new THREE.Vector3(...b),d=bv.clone().sub(av);const g=new THREE.CylinderGeometry(r2,r1,d.length(),n,1,false);g.applyQuaternion(new THREE.Quaternion().setFromUnitVectors(new THREE.Vector3(0,1,0),d.clone().normalize()));g.translate(...av.add(bv).multiplyScalar(.5).toArray());return g;}
function group(name,parent,p=[0,0,0]){const g=new THREE.Group();g.name=name;g.position.set(...p);parent.add(g);return g;}
function mesh(name,g,m,parent){return createPart(name,g,m,{parent});}
function legPose(x,y,z,k=[.025,.165,z]){const f=[x,y+.016,z],dx=f[0]-k[0],dy=f[1]-k[1],d=Math.hypot(dx,dy),a=.097,b=.070,c=(a*a-b*b+d*d)/(2*d),h=Math.sqrt(Math.max(0,a*a-c*c));return {k,h:[k[0]+dx*c/d+dy*h/d,k[1]+dy*c/d-dx*h/d,z],f};}
function segState(a,b){const v=new THREE.Vector3(...b).sub(new THREE.Vector3(...a));return {p:a,q:new THREE.Quaternion().setFromUnitVectors(new THREE.Vector3(0,1,0),v.clone().normalize()).toArray(),s:[1,v.length(),1]};}
function setSeg(n,a,b){const t=segState(a,b);n.position.set(...t.p);n.quaternion.set(...t.q);n.scale.set(...t.s);}
function curvedNeckGeo(profile,bend){
const g=new THREE.LatheGeometry(profile.map(p=>new THREE.Vector2(...p)),12),p=g.attributes.position;
for(let i=0;i<p.count;i++){const y=p.getY(i);p.setX(i,p.getX(i)+bend*Math.sin(Math.PI*Math.max(0,Math.min(1,y))));}
return join([g]);
}
function crouchPoint(p,w){const a=-.25*w,c=Math.cos(a),s=Math.sin(a),y=p[1]-.20;return [c*p[0]-s*y,.20-.045*w+s*p[0]+c*y,p[2]];}
function build(){
const placement=createRoot('Chicken_Placement');const root=group('RigOrigin',placement,[-.016,0,0]);const body=group('BodyPivot',root);
const cream=gameMaterial(0xe5d9bc,{roughness:.88,metalness:0}),red=gameMaterial(0xb84432,{roughness:.87,metalness:0}),yellow=gameMaterial(0xcba14f,{roughness:.84,metalness:0}),dark=gameMaterial(0x30332e,{roughness:.7,metalness:0});
const gs=[ell([-.035,.24,0],[.164,.126,.11],18,12),ell([.045,.261,0],[.095,.11,.092],14,10)];
for(const z of [-1,1]){
const w=ell([-.051,.249,z*.083],[.118,.073,.030],12,8);w.translate(.05,-.25,0);w.rotateZ(.20);w.translate(-.05,.25,0);gs.push(w);
gs.push(ell([-.15,.312,z*.021],[.067,.047,.041],10,6));
const tail=ell([0,0,0],[.090,.038,.033],10,6);tail.rotateZ(-.8);tail.translate(-.203,.335,z*.021);gs.push(tail);
gs.push(ell([.003,.181,z*.053],[.034,.053,.035],10,8));
}
mesh('Body_Wings_Tail_ThighPlumage',join(gs),cream,body);
const neckA=group('NeckBasePivot',root), neckB=group('NeckUpperPivot',root);
mesh('NeckLower',curvedNeckGeo([[0,-.45],[.040,-.3],[.065,0],[.059,.3],[.050,.65],[.043,1],[.025,1.3],[0,1.45]],.009),cream,neckA);
mesh('NeckUpper',curvedNeckGeo([[0,-.40],[.028,-.25],[.042,0],[.040,.25],[.033,.55],[.028,.85],[.026,1],[.018,1.25],[0,1.4]],-.015),cream,neckB);
setSeg(neckA,[.052,.265,0],[.088,.333,0]);setSeg(neckB,[.088,.318,0],[.115,.375,0]);
const head=group('HeadPivot',root,[.115,.375,0]);
mesh('Head',join([ell([0,0,0],[.049,.050,.044],14,10),...[-1,1].map(s=>ell([.020,.013,s*.044],[.002,.002,.001],6,4))]),cream,head);
const beak=new THREE.ConeGeometry(.022,.054,4,1,false);beak.rotateZ(-Math.PI/2);beak.rotateX(Math.PI/4);beak.translate(.061,-.006,0);mesh('Beak',beak,yellow,head);
const reds=[ell([.022,-.045,0],[.015,.026,.013],8,6),ell([-.015,.046,0],[.033,.013,.010],10,6)];
for(const [x,y,r] of [[-.034,.056,.016],[-.011,.065,.019],[.013,.059,.016]])reds.push(ell([x,y,0],[r,r,.009],8,6));
mesh('Comb_Wattle',join(reds),red,head);
mesh('Eyes',join([-1,1].map(s=>ell([.018,.010,s*.040],[.0085,.009,.0045],10,8))),dark,head);
for(const [side,z] of [['Left',-.054],['Right',.054]]){
const lp=group('Leg_'+side,root), shin=group('Shin_'+side,lp),tars=group('Hock_'+side,lp),foot=group('Foot_'+side,root,[0,0,z]);
mesh('Shin_'+side,join([new THREE.CylinderGeometry(.012,.014,1,8,1,false).translate(0,.5,0)]),yellow,shin);
mesh('Tarsus_'+side,join([new THREE.CylinderGeometry(.010,.012,1,8,1,false).translate(0,.5,0),ell([0,0,0],[.013,.18,.013],8,6)]),yellow,tars);
const toes=[ell([.004,.012,0],[.020,.012,.018],10,6)];
for(const zz of [-.022,0,.022]){const a=[.005,.007,zz*.24],b=[.063-(Math.abs(zz)>.01?.010:0),.006,zz];toes.push(rod(a,b,.007,.0045,8),ell(b,[.006,.006,.005],8,6));}
toes.push(rod([-.003,.008,0],[-.031,.006,-.012],.007,.0045,8),ell([-.031,.006,-.012],[.006,.006,.005],8,6));
mesh('FootSolid_'+side,join(toes),yellow,foot);
const p=legPose(0,0,z);setSeg(shin,p.k,p.h);setSeg(tars,p.h,p.f);
}
root.userData={conventions:{forward:'+X',up:'+Y',right:'+Z',root:'Fixed origin on ground; locomotion applied externally',walk:{duration:1.6,dutyFactor:.62,leftPhase:0,rightPhase:.5,impliedSpeed:.060/(.62*1.6),stride:.060/.62},sourceLineage:'Original; no reused geometry or rig'}};
placement.userData=root.userData;return placement;
}
function animate(root){
function make(name,duration,pose){
const states={},N=120;
function push(n,t,p,q,s){if(!states[n])states[n]={t:[],p:[],q:[],s:[]};const o=states[n];o.t.push(t);o.p.push(...p);o.q.push(...q);o.s.push(...s);}
for(let i=0;i<=N;i++){const u=i/N,t=u*duration;const data=pose(u);
for(const [n,v] of Object.entries(data))push(n,t,v.p,v.q||[0,0,0,1],v.s||[1,1,1]);
}
const tracks=[];for(const [n,v] of Object.entries(states)){tracks.push(new THREE.VectorKeyframeTrack(n+'.position',v.t,v.p),new THREE.QuaternionKeyframeTrack(n+'.quaternion',v.t,v.q),new THREE.VectorKeyframeTrack(n+'.scale',v.t,v.s));}
return createClip(name,duration,tracks);
}
function pose(u,mode){
const data={}, qz=a=>new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0,0,1),a).toArray();
let h=[.115,.375,0], mid=[.088,.333,0],angle=0;
const w=mode==='Peck'?Math.pow(Math.sin(Math.PI*u),4):0;
if(mode==='Peck'){h=[.115+.045*w,.375-.300*w,0];mid=[.088+.062*w,.333-.176*w,0];angle=-.90*w;}
if(mode==='Idle'){h=[.115+.002*Math.sin(TAU*u),.375+.002*(1-Math.cos(TAU*u)),0];angle=.025*Math.sin(TAU*u);}
if(mode==='Walk'){h=[.115+.006*Math.sin(TAU*2*u),.375+.004*(1-Math.cos(TAU*2*u)),0];}
data.HeadPivot={p:h,q:qz(angle)};data.NeckBasePivot=segState(crouchPoint([.052,.265,0],w),mid);
const upperStart=[mid[0]-.004,mid[1]-.012,0];data.NeckUpperPivot=segState(upperStart,h);
for(const [side,z,phase] of [['Left',-.054,0],['Right',.054,.5]]){
let x=0,y=0;
if(mode==='Walk'){const p=(u+phase)%1,duty=.62,A=.030;
if(p<duty)x=A-2*A*p/duty;
else {const s=(p-duty)/(1-duty);x=-A+2*A*s-A/(Math.PI*duty)*Math.sin(TAU*s);y=.025*Math.pow(Math.sin(Math.PI*s),2);}
}
const p=legPose(x,y,z,crouchPoint([.025,.165,z],w));data['Shin_'+side]=segState(p.k,p.h);data['Hock_'+side]=segState(p.h,p.f);data['Foot_'+side]={p:[x,y,z]};
}
data.BodyPivot={p:mode==='Peck'?crouchPoint([0,0,0],w):[0,0,mode==='Walk'?-.008*Math.sin(TAU*u):0],q:qz(-.25*w)};
return data;
}
return [make('Idle',3.2,u=>pose(u,'Idle')),make('Walk',1.6,u=>pose(u,'Walk')),make('Peck',2.8,u=>pose(u,'Peck'))];
}Scroll code horizontally
Source SHA-256: bb9691903443556777e3ab0a6d8fc136b7924d3d63a7bc600925936c9e26d77e
Originally authored by GPT-6 Astra. Refinements in this delivery: GPT-6 Astra.
GPT-6 Astra · Codex 0.157.1
Requested effort: high. Independently confirmed: high.
r_954a6aab116c454896f2dc92385444f7
GPT-6 Astra · Codex 0.157.1
Requested effort: high. Independently confirmed: high.
r_b0b9b724b40e4d09a17c8dd8408fba62
Parent: r_954a6aab116c454896f2dc92385444f7
Displayed revision’s parent: r_954a6aab116c454896f2dc92385444f7
Models, textures and animations prepared for use in a scene or application.
373,720 bytes (0.37 MB)
Download runtime assetsModels plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.
1,441,775 bytes (1.44 MB)
Download editable assetsCC0-1.0 covers authored asset content only, to the extent of the owner’s rights. Kiln, the scene code, Three.js, BVH, Field Grass and other components retain their own licenses.