Runtime assets
Models, textures and animations prepared for use in a scene or application.
164,988 bytes (0.16 MB)
Download runtime assetsSmall cabbage seedling emerging from a low, faceted soil patch.
Shapes & Seasons Farm · Crops

Drag to orbit after opening. The model starts stationary.
Revision r_b2a06d73eefb4ca7b0617685bc560ef2
Metres · +X forward · +Y up · +Z right
The poster is this revision’s sealed GLB rendered under the Kiln review lighting rig (review-neutral-v1) on the neutral backdrop, with nothing retouched. The 3D view applies the same rig (review-neutral-v1): its light directions and strengths, exposure, tone mapping and backdrop.
For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.
Six views of this revision, rendered on the GPU from its source.

This is the source extracted from the sealed editable archive for the displayed revision.
// Original cabbage growth family. CC0-1.0. Metres; fixed planting root [0,0,0].
const STAGE = 1;
const meta = { name: 'cabbage-stage-' + STAGE };
const SOIL_SPEC = {"schemaVersion":2,"model":"pbrMetallicRoughness","name":"Coarse brown soil","roughness":1,"metalness":1,"emissiveIntensity":1,"alphaMode":"opaque","alphaCutoff":0.5,"doubleSided":false,"textures":{"baseColor":{"kind":"resource","resourceId":"kiln.library.d0c33de000ded1132e8e826d55d4814d5f7f3665a77ce08d3a3beaf9fc3bca28.base-color"},"normal":{"kind":"resource","resourceId":"kiln.library.d0c33de000ded1132e8e826d55d4814d5f7f3665a77ce08d3a3beaf9fc3bca28.normal"},"metallicRoughness":{"kind":"resource","resourceId":"kiln.library.d0c33de000ded1132e8e826d55d4814d5f7f3665a77ce08d3a3beaf9fc3bca28.metallic-roughness"}}};
function mesh(positions, indices, uvs) { return meshGeo({positions,indices,...(uvs?{uvs}:{})}); }
function mound() {
const p=[],ix=[],uv=[],N=16;
const rings=[[.14,0],[.132,.016],[.088,.032]];
for(let j=0;j<3;j++)for(let i=0;i<N;i++){
const a=i*2*Math.PI/N, r=rings[j][0]*(1+.035*Math.sin(i*2.4));
const x=r*Math.cos(a),z=r*Math.sin(a);p.push(x,rings[j][1],z);uv.push(.5+x/2,.5+z/2);
}
p.push(0,.038,0,0,0,0);uv.push(.5,.5,.5,.5);
for(let j=0;j<2;j++)for(let i=0;i<N;i++){const a=j*N+i,b=j*N+(i+1)%N,c=a+N,d=b+N;ix.push(a,c,b,b,c,d);}
for(let i=0;i<N;i++){ix.push(32+i,48,32+(i+1)%N);ix.push(i,(i+1)%N,49);}
return mesh(p,ix,uv);
}
// A closed thick shell with a narrow petiole, broad blade, and two quiet folds.
function blade(reach,rise,width,angle,base,phase,wrap) {
const p=[],faces=[],rows=[],T=[0,.14,.34,.57,.78,.93,1],U=[-1,-.5,0,.5,1];
for(let j=0;j<T.length;j++){
const t=T[j], row=[]; const vals=(j===0||j===T.length-1)?[0]:U;
for(const u of vals){
const f=Math.pow(Math.sin(Math.PI*t),.60)*(.40+.60*t);
let x=reach*Math.sin(t*Math.PI/2),y=base+rise*t-.11*rise*Math.sin(Math.PI*t),z=u*width*.5*f;
y+=width*.19*u*u*Math.sin(Math.PI*t)+width*.035*Math.sin(3*Math.PI*t+phase)*Math.abs(u);
x+=width*.045*Math.sin(2*Math.PI*t+phase)*u;
if(wrap){const theta=.12+2.62*t; x=.201*Math.sin(theta);y=.21-.150*Math.cos(theta);z=u*width*.5*f; x*=Math.sqrt(Math.max(.22,1-z*z/(.205*.205))); }
const c=Math.cos(angle),s=Math.sin(angle);row.push(p.length/3);p.push(x*c-z*s,y,x*s+z*c);
} rows.push(row);
}
for(let j=0;j<rows.length-1;j++){
const a=rows[j],b=rows[j+1];
if(a.length===1){for(let k=0;k<4;k++)faces.push(a[0],b[k+1],b[k]);}
else if(b.length===1){for(let k=0;k<4;k++)faces.push(a[k],a[k+1],b[0]);}
else for(let k=0;k<4;k++)faces.push(a[k],a[k+1],b[k],a[k+1],b[k+1],b[k]);
}
// Offset the second surface along averaged normals, then stitch every rim edge.
const tmp=mesh(p,faces), ns=tmp.getAttribute('normal'), count=p.length/3;
const thick=wrap?.0024:Math.max(.0014,width*.024);
for(let i=0;i<count;i++)p.push(p[3*i]-ns.getX(i)*thick,p[3*i+1]-ns.getY(i)*thick,p[3*i+2]-ns.getZ(i)*thick);
const ix=faces.slice(); for(let i=0;i<faces.length;i+=3)ix.push(faces[i]+count,faces[i+2]+count,faces[i+1]+count);
const boundary=[rows[0][0],...rows.slice(1,-1).map(r=>r[0]),rows[6][0],...rows.slice(1,-1).reverse().map(r=>r[4])];
for(let i=0;i<boundary.length;i++){const a=boundary[i],b=boundary[(i+1)%boundary.length];ix.push(a,b,a+count,b,b+count,a+count);}
return mesh(p,ix);
}
function core(){
const p=[0,.059,0],ix=[],N=12;
for(let j=1;j<8;j++){const t=j*Math.PI/8;for(let i=0;i<N;i++){const a=i*2*Math.PI/N;const r=.195*Math.sin(t)*(1+.035*Math.sin(3*a+t));p.push(r*Math.cos(a),.215-.156*Math.cos(t),r*Math.sin(a));}}
const top=p.length/3;p.push(0,.371,0);
for(let i=0;i<N;i++)ix.push(0,1+(i+1)%N,1+i);
for(let j=0;j<6;j++)for(let i=0;i<N;i++){const a=1+j*N+i,b=1+j*N+(i+1)%N;ix.push(a,b,a+N,b,b+N,a+N);}
for(let i=0;i<N;i++)ix.push(73+i,73+(i+1)%N,top);
// Reverse spherical winding to outward.
for(let i=0;i<ix.length;i+=3){const v=ix[i+1];ix[i+1]=ix[i+2];ix[i+2]=v;}
return mesh(p,ix);
}
async function build(){
const root=createRoot('CabbageSlot');
const soil=await compilePortableMaterialSpecV2(SOIL_SPEC);soil.name='Shared_seeded_soil';soil.metalness=0;soil.normalScale.set(.18,.18);
createPart('SoilMound',mound(),soil,{parent:root});
const plant=createRoot('Plant');root.add(plant);
const dark=gameMaterial(0x647238,{roughness:.94,metalness:0,flatShading:false});dark.name='Cabbage_dark';
const light=gameMaterial(0x94A046,{roughness:.93,metalness:0,flatShading:false});light.name='Cabbage_light';
const pale=gameMaterial(0xb7bd78,{roughness:.95,metalness:0,flatShading:false});pale.name='Cabbage_pale_head';
const n=[0,2,5,8,5][STAGE];
createPart('CentralStem',cylinderGeo(STAGE===1?.005:.010,STAGE===1?.007:.013,.040,8),light,{position:[0,.029,0],parent:plant});
for(let i=0;i<n;i++){
const a=(i*2*Math.PI/n)+(STAGE===1?.28:.19);
let reach,rise,width,base=.047;
if(STAGE===1){reach=.066;rise=.048+(i%2)*.008;width=.060;}
if(STAGE===2){reach=.075+(i%2)*.018;rise=.12+(i%3)*.021;width=.088;}
if(STAGE===3){const inner=i>=5;reach=inner?.095:.183;rise=inner?.25:.13+(i%2)*.035;width=inner?.135:.17; }
if(STAGE===4){reach=.28;rise=.175+(i%2)*.035;width=.255;}
createPart('Leaf_'+(i+1),blade(reach,rise,width,a,base,i*.63,false),i%3===0?light:dark,{parent:plant});
}
if(STAGE===4){
createPart('HeadHeart',core(),pale,{parent:plant});
for(let i=0;i<3;i++)createPart('HeadWrap_'+(i+1),blade(0,0,.255,i*2*Math.PI/3+.3,0,i,true),pale,{parent:plant});
}
// Scale about the fixed central stem, never recenter the growing bounding box.
plant.updateMatrixWorld(true);const b=new THREE.Box3().setFromObject(plant),size=b.getSize(new THREE.Vector3());
const width=[0,.14,.28,.47,.60][STAGE],height=[0,.10,.20,.35,.45][STAGE];
const sx=width/Math.max(size.x,size.z), sy=(height-.025)/(b.max.y-.025);
plant.traverse(o=>{if(o.isMesh){const a=o.geometry.getAttribute('position');for(let i=0;i<a.count;i++){a.setXYZ(i,a.getX(i)*sx,.025+(a.getY(i)+o.position.y-.025)*sy,a.getZ(i)*sx);}o.position.set(0,0,0);a.needsUpdate=true;o.geometry.computeVertexNormals();o.geometry.computeBoundingBox();}});
// Terrain contact repair only: retain the upper stem ring and all approved foliage.
// Run after growth scaling, so root allowance is the same 3 mm at every stage.
const terrainStem=plant.children.find(o=>o.name==='Mesh_CentralStem');
terrainStem.geometry=copyGeometry(terrainStem.geometry);
const stemPositions=terrainStem.geometry.getAttribute('position');
const originalStemBottom=terrainStem.geometry.boundingBox.min.y;
for(let i=0;i<stemPositions.count;i++){
if(Math.abs(stemPositions.getY(i)-originalStemBottom)<0.0000001)stemPositions.setY(i,-0.003);
}
stemPositions.needsUpdate=true;
terrainStem.geometry.computeVertexNormals();
terrainStem.geometry.computeBoundingBox();
// Merge compatible material meshes; retain semantic component ranges.
const groups=[{mat:dark,name:'Leaves_Dark'},{mat:light,name:'Leaves_Light_And_Stem'},{mat:pale,name:'Head_Pale'}];
for(const group of groups){
const members=plant.children.filter(o=>o.isMesh&&o.material===group.mat);if(!members.length)continue;
const positions=[],indices=[],ranges=[];
for(const o of members){const a=o.geometry.getAttribute('position'),ix=o.geometry.index,off=positions.length/3,start=indices.length/3;
for(let i=0;i<a.count;i++)positions.push(a.getX(i),a.getY(i),a.getZ(i));
for(let i=0;i<ix.count;i++)indices.push(ix.getX(i)+off);
ranges.push({name:o.name,triangleStart:start,triangleCount:ix.count/3});plant.remove(o);
}
const part=createPart(group.name,mesh(positions,indices),group.mat,{parent:plant});part.userData.components=ranges;
}
root.userData={placementRoot:[0,0,0],growthStage:STAGE,leafCount:n,soilOptionalNode:'Mesh_SoilMound',units:'metres',up:'+Y',forward:'+X',right:'+Z',stateSubstitution:true};
return root;
}
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Source SHA-256: 8d35f86994bda197c31f47a3e17fef18ae7632fb6a1dc60ed0091351547bff16
Originally authored by GPT-6 Astra. Refinements in this delivery: GPT-6 Astra.
GPT-6 Astra · Codex 0.157.1
Requested effort: high. Independently confirmed: high.
r_d12c02cad96e430abe440795c06b2cc5
GPT-6 Astra · Codex 0.157.1
Requested effort: high. Independently confirmed: high.
r_b2a06d73eefb4ca7b0617685bc560ef2
Parent: r_d12c02cad96e430abe440795c06b2cc5
Displayed revision’s parent: r_d12c02cad96e430abe440795c06b2cc5
Models, textures and animations prepared for use in a scene or application.
164,988 bytes (0.16 MB)
Download runtime assetsModels plus Kiln source, editing metadata, materials and included revisions, so you can reopen and continue editing.
1,977,813 bytes (1.98 MB)
Download editable assetsCC0-1.0 covers authored asset content only, to the extent of the owner’s rights. Kiln, the scene code, Three.js, BVH, Field Grass and other components retain their own licenses.