Abyssal Crown deep-ocean submarine
Demo run
Earlier examples from earlier Kiln versions.

Drag to orbit after opening. The model starts stationary.
For your engine. The download is a standard glTF 2.0 binary (GLB) with PBR metallic-roughness materials. glTF stores materials, not lighting or tone mapping, so your engine decides how they read. This 3D view tone-maps with Review Neutral, the Khronos PBR Neutral construction with a smaller glare offset (0.015 instead of 0.04), at exposure 0.9. Its Tone mapping control also shows ACES and Linear, for comparison.
Build measurements
- Triangles
- 15,892
- Estimated draws
- 68
- Materials
- 8
- Textures
- 0
- Animation clips
- 0
- Bounds X × Y × Z
- 14.83 × 6.54 × 4.76 m
- Build warnings
- 0
Measurements come from this build.
Download this build
Runtime: 240,576 bytes. Original: 240,320 bytes.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Runtime provenance metadataSHA-256 download hashes
- Runtime GLB
- 609c7f42b218a80a0df8afaff40cb9465e52b8d2d9e1ea19f4947ce32edbc817
- Original GLB
- 15a73f46aab9fe9103d373a8786d3c8e930a3e05b0aff158dc6b7f13450278d1
- Source
- d67f971a1d0fe3aa2e7f183bde88e0c5a7fbd455f05a41a654890c59e3186b6e
The example source is part of the Kiln repository. Repository licence: MIT.
These GLBs are build outputs of the MIT-licensed example source; no separate terms are stated for the builds.
Recorded authorship
Model not recorded. Recorded demo session, .
Recorded demo session; model credit supplied only where the retained run identifies it.
- Source access
- See retained demo run; no stronger isolation claim is made.
- Inherited context
- Not independently recorded; source-header declarations only
- Starting example
- Not recorded
- Human input
- Owner supplied direction; model-authored exported source preserved byte-for-byte.
- Authoring review
- Authoring feedback and shaded demo previews where available. Not a destination-runtime acceptance claim.
Gallery GPU render of this exact source. Source, artifact, image hashes and camera settings are recorded alongside the poster; the artifact hash names the GLB bytes the image was rendered from, which the downloadable rebuild reproduces byte for byte only on the platform that recorded it.
Poster camera and render recordThe source behind this build
const meta = {
name: 'Abyssal Crown Deep-Ocean Submarine',
category: 'vehicle',
role: 'vehicle'
};
const P = {
hullY: 2.18,
hullVerticalScale: 0.88,
stations: [
[-7.15, 0.10], [-6.92, 0.52], [-6.35, 1.10], [-5.25, 1.48],
[-3.20, 1.70], [-0.60, 1.80], [2.35, 1.82], [4.25, 1.67],
[5.65, 1.30], [6.55, 0.72], [6.98, 0.16], [7.06, 0.06]
]
};
function ownedGeo(positions, indices, uvs) {
return meshGeo({ positions, indices, uvs });
}
function hullHalfGeo(upper) {
const positions = [], indices = [], uvs = [];
const rings = P.stations.length;
const around = 28;
const a0 = upper ? -Math.PI * 0.5 : Math.PI * 0.5;
const a1 = upper ? Math.PI * 0.5 : Math.PI * 1.5;
for (let i = 0; i < rings; i++) {
const x = P.stations[i][0];
const r = P.stations[i][1];
for (let j = 0; j <= around; j++) {
const t = j / around;
const a = a0 + (a1 - a0) * t;
positions.push(x, r * P.hullVerticalScale * Math.cos(a), r * Math.sin(a));
uvs.push(i / (rings - 1), t);
}
}
const row = around + 1;
for (let i = 0; i < rings - 1; i++) {
for (let j = 0; j < around; j++) {
const a = i * row + j, b = (i + 1) * row + j;
const c = a + 1, d = b + 1;
indices.push(a, c, b, b, c, d);
}
}
return ownedGeo(positions, indices, uvs);
}
function hullRadiusAt(x) {
const s = P.stations;
if (x <= s[0][0]) return s[0][1];
if (x >= s[s.length - 1][0]) return s[s.length - 1][1];
for (let i = 0; i < s.length - 1; i++) {
if (x >= s[i][0] && x <= s[i + 1][0]) {
const t = (x - s[i][0]) / (s[i + 1][0] - s[i][0]);
return s[i][1] * (1 - t) + s[i + 1][1] * t;
}
}
return 1;
}
function waterlineBandGeo(thetaCenter) {
const positions = [], indices = [], uvs = [];
const rows = 4;
const halfAngle = 0.025;
for (let i = 0; i < P.stations.length; i++) {
const x = P.stations[i][0];
const r = P.stations[i][1] + 0.014;
for (let j = 0; j < rows; j++) {
const t = j / (rows - 1);
const a = thetaCenter - halfAngle + 2 * halfAngle * t;
positions.push(x, r * P.hullVerticalScale * Math.cos(a), r * Math.sin(a));
uvs.push(i / (P.stations.length - 1), t);
}
}
for (let i = 0; i < P.stations.length - 1; i++) {
for (let j = 0; j < rows - 1; j++) {
const a = i * rows + j, b = (i + 1) * rows + j;
const c = a + 1, d = b + 1;
indices.push(a, c, b, b, c, d);
}
}
return ownedGeo(positions, indices, uvs);
}
function prismXY(points, depth) {
const p = [], idx = [], n = points.length;
for (let side = -1; side <= 1; side += 2) {
for (const q of points) p.push(q[0], q[1], side * depth * 0.5);
}
for (let i = 1; i < n - 1; i++) {
idx.push(0, i + 1, i);
idx.push(n, n + i, n + i + 1);
}
for (let i = 0; i < n; i++) {
const k = (i + 1) % n;
idx.push(i, k, n + i, k, n + k, n + i);
}
return ownedGeo(p, idx);
}
function prismXZ(points, height) {
const p = [], idx = [], n = points.length;
for (let side = -1; side <= 1; side += 2) {
for (const q of points) p.push(q[0], side * height * 0.5, q[1]);
}
for (let i = 1; i < n - 1; i++) {
idx.push(0, i, i + 1);
idx.push(n, n + i + 1, n + i);
}
for (let i = 0; i < n; i++) {
const k = (i + 1) % n;
idx.push(i, n + i, k, k, n + i, n + k);
}
return ownedGeo(p, idx);
}
async function build() {
const root = createRoot('AbyssalCrown_Submarine');
const charcoal = gameMaterial(0x182228, { metalness: 0.72, roughness: 0.30 });
const charcoalSoft = gameMaterial(0x26343a, { metalness: 0.62, roughness: 0.38 });
const lowerRed = gameMaterial(0x66161d, { metalness: 0.48, roughness: 0.38 });
const pale = gameMaterial(0xd9d5c2, { metalness: 0.35, roughness: 0.34 });
const brass = gameMaterial(0xb8893f, { metalness: 0.88, roughness: 0.23 });
const dark = gameMaterial(0x090e11, { metalness: 0.78, roughness: 0.29 });
const rubber = gameMaterial(0x121619, { metalness: 0.12, roughness: 0.70 });
const baseMat = gameMaterial(0x101518, { metalness: 0.60, roughness: 0.32 });
createPart('UpperPressureHull', hullHalfGeo(true), charcoal, {
position: [0, P.hullY, 0], parent: root
});
createPart('LowerPressureHull', hullHalfGeo(false), lowerRed, {
position: [0, P.hullY, 0], parent: root
});
createPart('Waterline_Starboard', waterlineBandGeo(Math.PI * 0.5), pale, {
position: [0, P.hullY, 0], parent: root
});
createPart('Waterline_Port', waterlineBandGeo(-Math.PI * 0.5), pale, {
position: [0, P.hullY, 0], parent: root
});
const seamXs = [-4.65, -2.35, 0.15, 2.65, 4.65];
for (let i = 0; i < seamXs.length; i++) {
const x = seamXs[i], r = hullRadiusAt(x) + 0.018;
createPart('PressureRing_' + (i + 1), torusGeo(r, 0.018, 8, 48), charcoalSoft, {
position: [x, P.hullY, 0], rotation: [0, 90, 0],
scale: [1, P.hullVerticalScale, 1], parent: root
});
}
const sailFairing = sphereGeo(1, 48, 24);
createPart('SailBaseFairing', sailFairing, charcoalSoft, {
position: [0.55, 3.47, 0], scale: [1.72, 0.46, 0.70], parent: root
});
const sailBody = await roundedBoxGeo(2.55, 2.07, 0.78, 0.20, { segments: 8, smooth: true });
createPart('CommandSail', sailBody, charcoal, {
position: [0.48, 4.45, 0], rotation: [0, 0, -3], parent: root
});
const sailCap = await roundedBoxGeo(1.92, 0.12, 0.66, 0.055, { segments: 6, smooth: true });
createPart('SailCap', sailCap, pale, {
position: [0.46, 5.49, 0], rotation: [0, 0, -3], parent: root
});
const mastPositions = [
['AttackPeriscope', 0.05, 6.02, -0.08, 0.075, 0.98],
['SearchPeriscope', 0.68, 5.95, 0.12, 0.065, 0.78],
['SensorMast', -0.48, 5.87, 0.10, 0.055, 0.62]
];
for (let i = 0; i < mastPositions.length; i++) {
const m = mastPositions[i];
createPart(m[0] + '_Stem', cylinderGeo(m[4], m[4], m[5], 20), i === 2 ? brass : charcoalSoft, {
position: [m[1], m[2], m[3]], parent: root
});
createPart(m[0] + '_Collar', cylinderGeo(m[4] * 2.15, m[4] * 2.15, 0.13, 24), brass, {
position: [m[1], m[2] - m[5] * 0.46, m[3]], parent: root
});
}
createPart('AttackPeriscope_Head', cylinderGeo(0.082, 0.082, 0.34, 20), charcoalSoft, {
position: [0.20, 6.46, -0.08], rotation: [0, 0, 90], parent: root
});
createPart('AttackPeriscope_Lens', cylinderGeo(0.055, 0.055, 0.025, 20), brass, {
position: [0.375, 6.46, -0.08], rotation: [0, 0, 90], parent: root
});
createPart('SearchPeriscope_Head', cylinderGeo(0.072, 0.072, 0.28, 20), charcoalSoft, {
position: [0.81, 6.31, 0.12], rotation: [0, 0, 90], parent: root
});
const hatchXs = [-3.15, -1.42, 2.60, 4.08];
for (let i = 0; i < hatchXs.length; i++) {
const x = hatchXs[i];
const top = P.hullY + hullRadiusAt(x) * P.hullVerticalScale;
createPart('DeckHatch_' + (i + 1), cylinderGeo(0.27, 0.27, 0.055, 32), charcoalSoft, {
position: [x, top + 0.02, 0], parent: root
});
createPart('DeckHatchRing_' + (i + 1), torusGeo(0.27, 0.024, 8, 32), brass, {
position: [x, top + 0.055, 0], rotation: [90, 0, 0], parent: root
});
createPart('DeckHatchDog_' + (i + 1), await roundedBoxGeo(0.28, 0.035, 0.055, 0.014, { segments: 4 }), brass, {
position: [x, top + 0.085, 0], rotation: [0, i % 2 ? 35 : -35, 0], parent: root
});
}
for (const side of [-1, 1]) {
for (let i = 0; i < 3; i++) {
const x = 4.25 + i * 0.48;
const z = side * (hullRadiusAt(x) + 0.015);
createPart((side > 0 ? 'Starboard' : 'Port') + '_BowPanel_' + (i + 1),
cylinderGeo(0.12, 0.12, 0.025, 24), i === 1 ? brass : charcoalSoft, {
position: [x, P.hullY + 0.12 - i * 0.10, z],
rotation: [90, 0, 0], parent: root
});
}
createPart((side > 0 ? 'Starboard' : 'Port') + '_SailPlaque',
await roundedBoxGeo(0.78, 0.16, 0.035, 0.012, { segments: 5 }), brass, {
position: [0.55, 4.48, side * 0.405], parent: root
});
}
const topFin = prismXY([[-1.05, 0], [0.72, 0], [0.16, 1.62], [-0.72, 1.45]], 0.20);
const bottomFin = prismXY([[-1.05, 0], [0.72, 0], [0.16, -0.72], [-0.74, -0.66]], 0.20);
createPart('UpperTailFin', topFin, charcoal, {
position: [-5.82, 3.10, 0], parent: root
});
createPart('LowerTailFin', bottomFin, lowerRed, {
position: [-5.82, 1.24, 0], parent: root
});
const rightFin = prismXZ([[-1.05, 0], [0.72, 0], [0.14, 1.72], [-0.76, 1.46]], 0.18);
const leftFin = prismXZ([[-1.05, 0], [0.72, 0], [0.14, -1.72], [-0.76, -1.46]], 0.18);
createPart('StarboardTailFin', rightFin, charcoal, {
position: [-5.82, P.hullY, 0.66], parent: root
});
createPart('PortTailFin', leftFin, charcoal, {
position: [-5.82, P.hullY, -0.66], parent: root
});
const shroudX = -7.43;
createPart('PropulsorShroudFront', torusGeo(0.82, 0.14, 12, 48), charcoalSoft, {
position: [shroudX + 0.18, P.hullY, 0], rotation: [0, 90, 0],
scale: [1, 0.94, 1], parent: root
});
createPart('PropulsorShroudRear', torusGeo(0.82, 0.11, 12, 48), dark, {
position: [shroudX - 0.22, P.hullY, 0], rotation: [0, 90, 0],
scale: [1, 0.94, 1], parent: root
});
const shroudBrace = await roundedBoxGeo(0.46, 0.08, 0.08, 0.025, { segments: 4 });
for (let i = 0; i < 4; i++) {
const a = i * Math.PI * 0.5;
createPart('ShroudBrace_' + (i + 1), shroudBrace, charcoalSoft, {
position: [shroudX - 0.02, P.hullY + 0.72 * Math.cos(a), 0.72 * Math.sin(a)],
rotation: [a * 180 / Math.PI, 0, 0], parent: root
});
}
createPart('PropulsorHub', cylinderGeo(0.18, 0.24, 0.64, 32), brass, {
position: [shroudX - 0.02, P.hullY, 0], rotation: [0, 0, 90], parent: root
});
const blade = await roundedBoxGeo(0.22, 0.075, 0.56, 0.028, { segments: 5, smooth: true });
for (let i = 0; i < 7; i++) {
const a = i * Math.PI * 2 / 7;
createPart('PropulsorBlade_' + (i + 1), blade, brass, {
position: [shroudX - 0.12, P.hullY + 0.35 * Math.cos(a), 0.35 * Math.sin(a)],
rotation: [a * 180 / Math.PI + 18, 18, 0], parent: root
});
}
const base = await roundedBoxGeo(12.6, 0.28, 3.15, 0.12, { segments: 8, smooth: true });
createPart('DisplayPlinth', base, baseMat, {
position: [-0.10, 0.14, 0], parent: root
});
const foot = await roundedBoxGeo(0.72, 0.72, 1.30, 0.11, { segments: 7, smooth: true });
const cradle = await roundedBoxGeo(0.54, 0.12, 1.82, 0.05, { segments: 6, smooth: true });
for (const x of [-3.25, 3.05]) {
createPart('DisplayStanchion_' + x, foot, dark, {
position: [x, 0.58, 0], parent: root
});
createPart('BrassCradle_' + x, cradle, brass, {
position: [x, 0.98, 0], parent: root
});
createPart('CradlePad_' + x, await roundedBoxGeo(0.62, 0.08, 1.55, 0.03, { segments: 4 }), rubber, {
position: [x, 1.06, 0], parent: root
});
}
const plaque = await roundedBoxGeo(2.45, 0.42, 0.09, 0.04, { segments: 6, smooth: true });
createPart('ModelNamePlaque', plaque, brass, {
position: [0.25, 0.31, 1.61], rotation: [-8, 0, 0], parent: root
});
createPart('PlaqueInset', await roundedBoxGeo(2.12, 0.24, 0.035, 0.014, { segments: 5 }), dark, {
position: [0.25, 0.31, 1.665], rotation: [-8, 0, 0], parent: root
});
return root;
}Scroll code horizontally
Brief and retained revisions
Recorded brief
Refined submarine with a 40% taller command sail and three prominent brass periscope collars.
Saved revision 1
A premium stylized deep-ocean submarine scale model with a long two-tone pressure hull, command sail, raised periscopes, cruciform tail, shrouded propulsor, display plinth, and brass detailing.
Download saved revision 1 sourceSHA-256: fe8b0eebf96514ddf3c33a89523dfc358c8d4431efe6d7f62326295feef68f6d
Saved revision 2 · Shown here
Refined submarine with a 40% taller command sail and three prominent brass periscope collars.
Download saved revision 2 sourceSHA-256: d67f971a1d0fe3aa2e7f183bde88e0c5a7fbd455f05a41a654890c59e3186b6e